2016-06-24, 04:48 PM
Justin Wrote:They really should just either turn everything it passives or at least give current buffs a longer timer. 3 minutes is just retarded - should not gave to recast buffs 20 times every damn hour.
They could stand to make everything passive except for Summons and Party Skills turn other skills into buffs with cooldowns if they don't want them to have 100% up time. The counterargument is that it makes the game even more braindead than it already is, at least rebuffing takes a modicum of thought to do and finding safe places to rebuff is pretty much half the reason Magnus is difficult.
PirateIzzy Wrote:Honestly, what I think Nexon should do is this, in terms of passives:
1. Turn all boosters into passives, but make them give a small attack boost (if they don't already). I feel like boosters are outdated, and don't really need to be active buffs anymore.
2. Turn all Soul Arrow-type skills (for archers) into passives. Make it work in a way that you don't need arrows, but you will still consume arrows with attack boosts, and keep the other boosts to those skills.
3. For Cygnus Knights, turn all 1st job Elemental skills into passives. The boosts they give are not worth being active skills (Night Walker's is basically venom, TB's can easily be a passive, Wind Archer's is only 10% damage, and Dawn Warrior's is stun chance, with passive defense ignore).
4. For Phantoms, make their regular buffs into passives (except MW), and have it that their main active buffs are stolen skills.
5. Turn Trifling Wind into a passive again, maybe. Honestly, turning it into an on/off was pointless, because there's never a time when I won't have it active. Plus, Song of Heaven hits 4 mobs anyway, so if both Chaos Pierres are on top of each other, you won't be attacking anyway.
They did that with Archers already. The first job skill Archer Mastery or whatever let you attack without arrows but then they changed it back.

