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Maplestory is not dying, it is already deceased
#88
KhainiWest Wrote:It isn't about the content, or lack there-of, it's about the direction it went that killed it for me



Definitely this right here is why I don't play Maplestory anymore. I've seen you post about how many of the quitters are just a different age and have moved on such, but I don't really think that's what most people miss in the old Maple.


There is definitely some nostalgia to be had, but when people say they prefer pre-big bang they are not talking about some nice feelings they had while playing, and they are not saying it was the epitome of perfect balance and good decisions on Nexon's part.


What was important however was the direction the game took, the different crowd it tried appease and the overall cannibalistic way they've ran their game in the name of making a bit more profit even if it neuters the game itself.


Pre-Big Bang Maple was FULL of flaws, no one is going to deny this. Balance issues were everywhere, a significant portion of classes just weren't worth picking. I'll also agree that the EXP rates were just far too brutal, but what we currently have in its current implementation is just ridiculous.


Pretty much everything Khaini West suggested on the first page of what he'd do if he were in charge is my exact sentiments. I'm tired of them thinking it's good game design to give every class every mobility tool like it's some convenient happymeal, and balancing the game to just make PvE a formality with every obstacle, mob, and area being traversed with a few simple button clicks, destroying the entire screen in seconds with billions upon billions of damage lines.


The supposed storyline change with Big Bang, which was one of the most praised revamps from the old Maplestory is also pretty bad in my opinion. Pre-Big Bang focused more on the lore of the world, making it an enriching yet optional experience for the player who wanted to seek it out, the story now is focused on Preset characters that have their own story that you don't make for yourself, there is no real direction with their storylines as they start off strong with an obnoxiously long tutorial that can be difficult to skip through if you don't care about it and each new character has more and more uninspired backstories to them. The plot can almost entirely be summed up with ''Hur dur, I'm the Black Mage'' and ''This is what we made up for this class!''. The overwhelming amount of classes to play as isn't really something I'd consider a good thing either, a good portion of them are unoriginal and save for the aesthetics of some of their animations and whatever NEW even MORE overpowered mobility skill Nexon decided to slap on them at the time their attacks follow the same basic principles of all the other characters.
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Maplestory is not dying, it is already deceased - by cronnoponno - 2016-06-12, 03:22 PM

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