2016-06-09, 08:03 PM
TheBlackMage Wrote:No one here was saying anything based or anything remotely interesting, other users added insight upon my insight, so what are you trying to get at?
Mostly that, from what I've read of the thread, it seemed like it was just arguing.
TheBlackMage Wrote:Success=means more money flowing around the company in general, which leads to newer content and additions, which can translate into GMS and being a better game, that's what I am getting at, not as a poster boy for making the game look good, ok keep talking about how GMS is just "dying" but the game is going onwards in all markets if it floats your boat as I've said it doesn't matter as long as it's #2 or #3 in the charts and makes money on piles of money and adds more content.
TheBlackMage Wrote:No, the toad hammer in KMS is a bit different, it's much more useful with scubes and 15+ stars, so I am not ignorant, try to think how they combine for a moment
This isn't actually a function of the hammer itself, and people already make full use of it to the best they can (for example, hunting for % stat epic gears and transferring that, it's not like occult cubes are really going to help all that much, it's even a breeze with the always epic senior equips from Monster Park, for now, you know, and saving money on future stars), it would definitely be even better with more stars, though.
TheBlackMage Wrote:I'm also criticizing them actively, It is a good game I already said it, I am using not as bad as it used to be in order to attract certain people in a bubble, Bounty hunters were just given as an example to how nexon adds other stuff, stop for a moment and read between the lines? Really.
Also they added extra content in the world tree, like dailies although it's meh it's better than nothing, same goes for heaven but I'll assume you knew that.
Stop thinking I don't know pomegranate, It's getting annoying and boring at this point.
There you go again with "better than nothing", it's not enough for us at this point. I had a long discussion with [MENTION=4235]KhainiWest[/MENTION]; years ago where I pointed out how much the game had improved recently (as of then), and they were even less marginal increases than what we have now. The way I see it, they should be aiming to win players back, maybe not to play Maple again, but just to improve their perspective of Maple, and then those players can bring others (or at least, not drive them away, I agree with Nexon in that there is this toxic environment where people are being driven away, but so far their solution is just to tell people to stop being so negative and throwing them a bone every few months), otherwise they end up with this awful reputation where they don't care about their players, and it's not effective to do that with these marginal changes (at least, not for the ones here). An example I guess, would be the auction house. Instead of just giving us the Auction House, they gave us owls for mesos. It was this marginal change that people celebrated, but eventually, okay, this is really just speculation, people realized that it is in fact so pomegranate compared to having an auction house (where you can free buy and sell, and search, for items).
Dailies are a good idea. I really enjoyed Shanghai, at least compared to the Masteria blockbuster it was released with. On a grander scale, it'd be an area to be proud of. There was a rudimentary relationship system where you could build trust between yourself and the town via the main quest line, daily missions that depended on this trust, a coin shop where you could spend the spoils of your daily missions on equips, epic pots, spell traces, stuff like that, you could make clothes that were essentially like the clothes you could get in FriendStory, transformation potions. I stayed in Shanghai for weeks, it was just that good to me. There were also decent monsters to train on for the 140~150 range. It was interesting, I was much more invested in the story of Shanghai than I was to the Masteria blockbuster (which pales in comparison to Black Heaven and Heroes of Maple, so this isn't a negative for blockbusters). If it were bigger in scale, maybe add a fun PQ, it'd easily be the best town in Maple. Content like that is what they should be developing not "here's a bunch of training maps, here's some dailies" (I stress, in my opinion, there are definitely people who do like just having the grindy maps, just not me, anymore). Considering their respective blockbusters with them makes the areas quite a lot better, but the blockbusters are actually so isolated, it's not as satisfying as actually going through Shanghai.
I greatly apologize about assuming you don't know stuff.

