2016-06-09, 07:21 PM
Grey Wrote:No one cares? Do you really think any of us would continue talking about this, basically every year if none of us cared what happened to GMS? There's a very strong difference between complaining about something that you genuinely love that you see is declining versus just complaining for the heck of it. Do you think people would put so much time and effort into trying to positively change something that they actively hateNo one here was saying anything based or anything remotely interesting, other users added insight upon my insight, so what are you trying to get at?
No one talks about it because it's completely irrelevant to the discussion at hand, the status of other versions has nothing to do with the health of GMS, do you think you're providing valuable insight by talking about how great things are in other versions? How is it at all helping this discussion?
How does this view help things in GMS? Why would you think that the success of one product in one market has any effect on how well that same product would do in a different market? It's an objective view of how things would be in certain circumstances, like say, if they replaced the entire GMS user base with Koreans, and it does just about as much as the "bickering about certain aspects which won't change" that you're complaining about, especially since changing the player base is much more difficult that changing aspects of the game. It's like making a square peg and shoving into a round hole.
How exactly do you expect the success to leak into GMS? Even if it were, "the most popular MMO in Korea" doesn't make for a huge selling point in America, except for niche markets that you probably already had to begin with. You're not going to get many new players that way.
I'm the first person on Southperry who would admit to Nexon making positive changes, but that doesn't mean I'm not also going to criticize them. This isn't a free service they're providing me out of the goodness of their hearts, this is a service that they make with the expectation people will pay. "Not bad at is used to be" is never a good standard to hold yourself to, and it sure as hell not a good standard to judge someone on.
Do you remember the time period where they spent several patches adding additional lower leveled areas to the game, i.e. Mushroom Kingdom, Kerning Square, on top of other content that, while pomegranatety, were available for that level range instead of adding basically anything past 150? Don't you think it might've been better to do something about the level range where there was no content instead of adding more to where it already existed? Places like Scarpyard and Corrupted World Tree (which, by the way, I never said were rushed, I said they were designed just to stop people from complaining), could've been implemented years ago, the fact they exist now is not any great accomplishment. It's just as bad as Aqua Road back in the day.
And this. I just need to point out how ignorant you are of how things are in GMS. We've had Toad's Hammer for the last 7 months. We've also had the Bounty Bros special training maps for a few months now as well. We already have these things, when does the improvement that comes with all these nice progression things, as you said, start? What more do I need? Hell, I think, Mushroom Kingdom, even as it is now (more a comment on its story than anything else), theme dungeons in general, in fact, are better than the pomegranatety content provided by, "here's some training maps, go nuts." I prefer quest driven content than just places I can grind. I think I grew out of that after spending so long grinding characters to level 200 in the same damn places.
You would be wrong to think this, at least, that all of us feel this way. As I alluded to in the first response, we wouldn't care so much if we didn't, one, love Maple, and two, think it couldn't be saved.
Success=means more money flowing around the company in general, which leads to newer content and additions, which can translate into GMS and being a better game, that's what I am getting at, not as a poster boy for making the game look good, ok keep talking about how GMS is just "dying" but the game is going onwards in all markets if it floats your boat as I've said it doesn't matter as long as it's #2 or #3 in the charts and makes money on piles of money and adds more content even in this not so non-corrupt world or else investors wouldn't bother and same goes for the playerbase.
No, the toad hammer in KMS is a bit different, it's MUCH more useful with scubes and 15+ stars, so I am not ignorant, try to think how they combine for a moment, I'm also criticizing them actively, It is a good game I already said it, I am using not as bad as it used to be in order to attract certain people in a bubble, Bounty hunters were just given as an example to how nexon adds other stuff, stop for a moment and read between the lines? Really. *Sorry for using the word "available" but it is just not a viable thing in gms, hope you get what I mean that was a mistake on my part.
Also they added extra content in the world tree, like dailies although it's meh it's better than nothing, same goes for heaven but I'll assume you knew that.
Stop thinking I don't know pomegranate, It's getting annoying and boring at this point.
I didn't say the community doesn't care although at the end I did say some people are being really stuck up about it, I implied that Nexon won't lose much profit pretty much throughout my post as many here are legit considering the game as dead and loss on profit, I've never said that anyone hates it, big difference there, but some of this are just plain useless comments which add nothing of value to the table and quite frankly don't help the game either.
I can agree with you on many things but you must realize some people just don't understand that is ironic how about they're talking that the game is dying whilst it is on growing in Korea, the market that truly matters for the game in the first place, they don't get that Nexon KR has too much influence on Nexon America and don't realize that Nexon KR does want the same success as in Korea but don't manage to get it and then they dismiss how Korea does things differently there, and aren't vocal about it enough, and how it doesn't apply to the "Western" market, although that's not everyone, you remember the reaction to Flames, don't you?
How many people would even care about actual s,cubes, viable toading, flames, extra stars etc, If someone who didn't play KMS would be here, and would showcase how successful it is there and how it helped MS? You're claiming that I am so Ignorant about GMS while you don't play KMS (I know you have an account but it doesn't count), that sort of comment is what's not helping anything.
I do genuinely believe people are exaggerating about the Player-base though, Koreans aren't no life grinders 24/7, this is just stupid, everyone plays the game more or less the same, and everyone can enjoy it especially now and it could be amazing if GMS could fix its issues and get on the ground like KMS, I am not sure why this is though, why people insist that the mindsets are so different between the east and the west to the point where this game which everyone enjoyed in the past and many still do enjoy exists, everyone does grind and so on, the only viable issue is the management not the playerbase which prevents adding actual good stuff onto the game, if nexon KR thought so badly of GMS being played by koreans there wouldn't be so many deficiencies.
I feel like whenever people say that the game needs big sweeps, they don't get that, it's frankly impossible and a change is better than no change, it does slow down the bleeding of players, I am not asking of anyone to be thankful but realize that it is just impossible with how things are heading and the KRs won't budge.
By exp values I mean that HoH was the prime example for that, Retarded EXP and different spawn layout compared to KMS where that map was fodder, I know things normalized a bit but meh, or RnJ.
Comments like below don't help either, just keep thinking I don't pomegranate and you know all jesus, just ignore everything I wrote after and before whatever lmao, good point on Douyu but still, There's a small and reserved community in Twitch between the English speakers, but Taiwanese? ON TWITCH? with a game that's so small on Twitch due to lack of exposure?? are you kidding my ass, it is a decent metric do you know why? Exactly because of reasons above, learn something about Taiwanese and Chinese streamers and more stream sites and come back, also ignore my second example of 100+ viewers at 1 AM@Taiwan because it sure helps disprove my statement.
[MENTION=6211]Malthe[/MENTION]; Do you know how many views KMS gets on afreecatv for example? I am not mad at you, but you're right MS isn't that interesting to watch, it has lack of exposure on twitch, and smaller streams stream it, so it's decent at best especially on a western oriented site, I do not know why you disregard this fact, China&Taiwan&Korea have much larger services (in terms of their population) than Twitch that get better MS views, I understand what you're trying to say but it is false, there are more factors than view numbers, such as who streams, when, and who watches they all play a role, would you dare to tell me why would you intentional disregard factors that affect viewership directly?

