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Maplestory is not dying, it is already deceased
#63
TheBlackMage Wrote:Here's something you must already realize, No one cares if GMS dies, No one in Nexon KR or anywhere is gonna be that sad about it, hint their management already says all, which is why I understand Khaini's frustration with this damn service, Just face it, making these threads is useless to begin with it won't change anything, this is as far as discussion about it can go, nearly all of you who posted in this thread have quit, and are bickering about useless non sense, Gymleaders; summarized this very well, you (not you specifically) do not know what's going on within the community.

No one cares? Do you really think any of us would continue talking about this, basically every year if none of us cared what happened to GMS? There's a very strong difference between complaining about something that you genuinely love that you see is declining versus just complaining for the heck of it. Do you think people would put so much time and effort into trying to positively change something that they actively hate?

TheBlackMage Wrote:Before I posted anything what pineappleing discussion was there, I bring up a points of contrast which no one starts talking about, ever until I post in these threads with my damn "Game's doing well shame on you guys too bad".

No one talks about it because it's completely irrelevant to the discussion at hand, the status of other versions has nothing to do with the health of GMS, do you think you're providing valuable insight by talking about how great things are in other versions? How is it at all helping this discussion?

TheBlackMage Wrote:I am not surprised, where have I been ever shocked or surprise, I criticize them for that, many times in fact I had in the past, Yes I'll take their success as an example, do you know why? Because it's an objective view of what's going on, It has numbers it has methods that allow us to reflect on the game is doing, unlike bickering about certain aspects which won't change.

How does this view help things in GMS? Why would you think that the success of one product in one market has any effect on how well that same product would do in a different market? It's an objective view of how things would be in certain circumstances, like say, if they replaced the entire GMS user base with Koreans, and it does just about as much as the "bickering about certain aspects which won't change" that you're complaining about, especially since changing the player base is much more difficult that changing aspects of the game. It's like making a square peg and shoving into a round hole.

TheBlackMage Wrote:No where did I claim they are that different, what matters is the success of Maple as a whole, and it's doing well, don't you think that through this success something could leak onto GMS, even GMS isn't THAT bad, yeah it's sucky but boo hoo.

How exactly do you expect the success to leak into GMS? Even if it were, "the most popular MMO in Korea" doesn't make for a huge selling point in America, except for niche markets that you probably already had to begin with. You're not going to get many new players that way.

TheBlackMage Wrote:It is still content, busywork, that's what MMORPGs are to begin with, a distraction, not everyone gets tired with it, you haven't actually (in regards to link skills), do you think Korean's didn't? they did, it slowed down.

Beforehand we had no options, we had no way to train, just like in those days you were stuck in a water based ocean map for who knows how many levels or a dark background with clocks, yet I see people with nostalgia towards that and no care towards this despite being the same thing, Nexon is pumping out content and more areas, they confirmed it, what the hell do you expect them to do? Once again, it takes months to develop crap that could end within 15 minutes, Look at WoW.

They are adding more pomegranate, more ways to progress, what not, what's so hard to understand? People love toading their items, or making money off of it, it is not available in gms, why wouldn't pomegranate get stale when all of your high end items are staple items with 15 stars maximum go blame Nexon AM and KR.

Rushed? Those maps definitely weren't rushed and they allow you to grind in different areas with different ways without adding power creep to the game and making one map godly, they added WOLF DEN, the pineappleing hunters and random mini games to add variety, I am asking you what more does one need? Maybe MMORPGs aren't as good as they were?? THERE IS competition, Other genres exist, maplestory as an MMORPG ISN'T as bad as it used to be (objectively, once again look at all the additions) now.

I'm the first person on Southperry who would admit to Nexon making positive changes, but that doesn't mean I'm not also going to criticize them. This isn't a free service they're providing me out of the goodness of their hearts, this is a service that they make with the expectation people will pay. "Not bad at is used to be" is never a good standard to hold yourself to, and it sure as hell not a good standard to judge someone on.

Do you remember the time period where they spent several patches adding additional lower leveled areas to the game, i.e. Mushroom Kingdom, Kerning Square, on top of other content that, while pomegranatety, were available for that level range instead of adding basically anything past 150? Don't you think it might've been better to do something about the level range where there was no content instead of adding more to where it already existed? Places like Scarpyard and Corrupted World Tree (which, by the way, I never said were rushed, I said they were designed just to stop people from complaining), could've been implemented years ago, the fact they exist now is not any great accomplishment. It's just as bad as Aqua Road back in the day.

TheBlackMage Wrote:People love toading their items, or making money off of it, it is not available in gms

And this. I just need to point out how ignorant you are of how things are in GMS. We've had Toad's Hammer for the last 7 months. We've also had the Bounty Bros special training maps for a few months now as well. We already have these things, when does the improvement that comes with all these nice progression things, as you said, start? What more do I need? Hell, I think, Mushroom Kingdom, even as it is now (more a comment on its story than anything else), theme dungeons in general, in fact, are better than the pomegranatety content provided by, "here's some training maps, go nuts." I prefer quest driven content than just places I can grind. I think I grew out of that after spending so long grinding characters to level 200 in the same damn places.

TheBlackMage Wrote:No you're the one applying this logic, not me, because the bigger picture is, It is doing well, and I've already said it's ok to think of maple as stale, people are people, go read what I've said, why are you trying to reflect this onto my words? Yeah it could be interpreted as that, Nowhere did I complain about the (ex) GMS players for not liking it, I've explained logically reasons why I think there's a bleed, there are better things to do, demagoguery doesn't help.

Just like I've said, GMS just doesn't matter, how dare they not like the game damn while everyone else enjoys, no, no1cares in KR as long as it's #2 on KR popularity, these are horrible business practices which I DO NOT endorse but this is what's going on with Nexon KR, this is what they think.

Why is no one refuting any of my objective points such as content, socializing, market share in the world, freeing the game from Pay2Win aspects? Because those are true, those are things which are going on, right now, Nexon is developing even more pineappleing areas.

Is the game sick, not as much as it used to, that's the honest truth, and if KR would act kinder towards america it could be better, just like in the KR market, In this regard you're being stuck up, Korea has a huge different in itemization apporach and you're all just ignoring it when it could help, could be, because look no matter how you all said, it is a "different market" with different competition, Nexon is a korean company in US turf, something which failed for many other games, Kobe; Latale Boi.

Duh, One of the major problems is they're not working on these things at a satisfactory rate. Maybe it'll get better in a few generations of players, after they've finally cut away all the bad, but the players who have persisted since the beginning have much less tolerance for Nexon's antics. Do you not see how little faith we had in the Maple Leaf Council? Small steps are not enough to win players back, and they can wait it out, get new players, but the longer they take, the more disappointed the players who are already disappointed will get, the more players who are disappointed will become disappointed, and the more anti-Nexon sentiment will spread, and then there won't be people who are willing to try Maple anymore. I get the sense that Nexon NA have this feeling that we are being unjustly harsh towards them, that we should be giving them more credit for their little changes, which is why I try to acknowledge that here in the sea of negativity that is Southperry, and that the game is dying because we're the ones telling our friends how awful Maple is and how they shouldn't play and they should quit. I feel for them, but the part of me that does is dying just as much. We don't need small steps, we need sweeping changes.

TheBlackMage Wrote:You can't save the game regardless, is what you all are thinking honestly, I do not like that, there are things which could help manifest it's potential just like in the eastern market and it just doesn't happen and despite being suppressed it is still a good niche game that's fun, how about all of you try to play it once more or just face this belief and move onwards I think pikamemnon actually did despite his stupid threads.

Note: I am sorry if I sound angry but quite honestly I lost composure because many people here just sound selfish in regards to GMS, which is still making tons of people happy and you're just ignoring it, and I understand why that is, but it is not the most important market place :/ as clearly shown by KR
And honestly I am done as none of you listen to how it could be improved with the content that isn't being sent, thinking the game in its core is just catered towards another market completely despite having no proof of this because GMS (The Game DID change after adding pot scrolls and bb, and it doesn't contribute to this either) doesn't have 25 stars, flames, proper toad, scubes, different exp values, less op pomegranate like 8x exp rate, whatever clearly the two versions aren't so different thanks to these and more, just keep thinking that the eastern market is so different that it prevents the game to be better and if it doesn't cater to you, you are already not playing to begin with, are you not and not a single point I bring up will change this.

This discussion isn't fun to me anymore and I feel saturated see you in the next yearly thread regarding this though.

You would be wrong to think this, at least, that all of us feel this way. As I alluded to in the first response, we wouldn't care so much if we didn't, one, love Maple, and two, think it couldn't be saved.

To be frank, the stuff we don't have would be nice, but those don't fix the major issues people have with the game in the first place, so I really doubt they'll have as much of a game saving effect as you might think.

1. Extra stars and flames would probably definitely help, at least with improving damage for players who don't have much of it.
2. We actually do have Toad's Hammer, fully.
3. Occult cubes, I don't know. It's difficult to say, it's quite easy to get crafted cubes in GMS, and those are pretty much always better than occult cubes, even after they removed deranking, I wouldn't use occult cubes, like are they just rigged to be insanely bad, but now you can get easily get occult cubes in much greater quantities in KMS, which somewhat makes up for it. I don't know, this is difficult to say. Would I trade crafted cube drops, and the upped material drops for having occult cubes at all? I don't think so.
4. I'm not sure what you mean by different exp values, most monsters are the same across both versions, with most of the exclusive monsters also conforming to standard HP:EXP ratios.
5. It might help if we didn't have absurdly high EXP multipliers to enjoy more of the content, but to be honest, it's less stopping to smell the roses and more like, smelling tulips or something (in a system where tulips are valued less than roses, but they're still a nice flower, so they've got that going for them). I've already played through like everything a million times across a million characters. Not adding all the characters they did might've helped with the enjoyment of additional content as well.
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Maplestory is not dying, it is already deceased - by Grey - 2016-06-09, 07:13 PM

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