2016-06-09, 02:41 PM
Justin Wrote:Big bang wasn't really that bad of an update, it was unleashed that seriously hemorrhaged off players by the truck load. Potential being the root of the problem, multiplying the damage cap by 50 was just greedy and pineappleing absurd. The motive was obvious. Appeal to whales. Focus on them instead of the regular playerbase. The results are evident by today's game.
The goal here is to have community or group driven activities and bosses again, not roll everything back. That's a silly notion to have. Granted, at this point it might be too late anyhow.
i think it was a 3-stab job, first came potential, which was pretty much money-only to get anything good that was unique, however you could make do with epics to a degree so it wasn't THAT bad, especially since we had such a "low" cap so to speak
then the cap was removed, and those who really cubed their gear suddenly were doing 20x as much damage as free players.
and then legendary came further increasing the gap, each of these coming with bosses that only the toppest of the top (read: spent NX or merch'd hardcore) could even attempt. look at when cygnus came out, just killing the knights was an achievement, killing cygnus herself took parties with several legendary-tier members.

