2016-04-17, 02:39 PM
Skills with internal delays are not affected by IAS. As such, most rapidattack-type skills will not be affected.
Projectile-based skills depend more on rate of contact of projectile hit-box, and indirectly depend on the rate of projectile formation. Unfortunately, skills like Arrow Platter do have an internal delay (far as I remember seeing what few extractions there are), so IAS is quite pointless.
Even if IAS does work on rapidattack skills, those that are affected would either 1) require significantly long delays e.g. Lumi's Spectral Light, or 2) require an enormous amount of IAS to provide enough delay reduction to hit 30ms breakpoint and go past the ceiling function.
I say once again after many times, IAS is the only variable that gives increasing returns with more IAS. A hard cap for IAS isn't insensible tbh... (I just think Nexon thinks the codes don't like negative numbers)
Hadriel
Projectile-based skills depend more on rate of contact of projectile hit-box, and indirectly depend on the rate of projectile formation. Unfortunately, skills like Arrow Platter do have an internal delay (far as I remember seeing what few extractions there are), so IAS is quite pointless.
Even if IAS does work on rapidattack skills, those that are affected would either 1) require significantly long delays e.g. Lumi's Spectral Light, or 2) require an enormous amount of IAS to provide enough delay reduction to hit 30ms breakpoint and go past the ceiling function.
I say once again after many times, IAS is the only variable that gives increasing returns with more IAS. A hard cap for IAS isn't insensible tbh... (I just think Nexon thinks the codes don't like negative numbers)
Hadriel

