2016-03-22, 08:29 PM
cronnoponno Wrote:Call me skeptical but what can 5th job really contribute to the game?
You're already capable of committing mass hitboxes of damage on the screen at very minimal effort, bosses often have a bunch of artificially difficult mechanics that are unique to them which really can't be fixed by making more complex jobs, and 1-4th job lacks any sort of in-depth gameplay that suddenly shifting the gameplay to be seriously in-depth would just be kind of random.
If the 5th jobs are good and you can actually fight higher level bosses by utilizing very complex and interesting ways of dealing damage(and mitigating it).....what would you tell new players? ''Oh don't worry, you're going to be blasting the entire screen half the game till level 200 then the game REALLY starts to get interesting''.
When 4th jobs were released, it was a really big deal because of the smaller scope third jobs had at the time and they VERY creative ideas Nexon had at the time; everything about them was articulately developed...even down to the storylines and lore behind the classes, as annoying as many of the quests were(why would some of them require you to get a drop from Horntail?) they were very enriching to the lore. I mean having mages actually go through a quest to become aligned to their opposing element for their summon was really interesting and(in concept, which admittedly they failed at) brought an interesting playstyle concept.
But now? You get most skills that were once 4th job as early as second job, you get all your mobility skills at first job for most classes(and a passive speed boost), you can freely attack the entire screen at low effort, and aside from a very select few abilities that amplify damage or debuff the monsters or give you a damage increase when used in synergetic ways......the overall method for fighting bosses is to lazily spam your best DPS skill and avoid their ridiculously unbalanced 1shot kills and deal with restrictive potion cooldowns.
I don't feel 5th jobs are going to be interesting because the core gameplay mechanics of Maplestory are already pushed to their limits with hyper skills and 4th job....so they're either going to have to make 5th job a very minor improvement to characters, make the massive majority of skills passive skills and skills that just improve previous jobs skills and adding a slightly fancier animation....and that's about it. In Nexon's current state I really don't think they have the creative minds to just whip out more than 10 new and unique jobs with interesting mechanics and skills and actually have them translate well into the game in its current state, sorry for the negativity, hopefully I'm proven wrong but....meh.
You have a point. We already hit the wall with the newer skills and Hyper skills that some of them could've fit as legitimate 5th job skills. How do you expect to top that? The benefits would likely be too small to count.

