2016-01-14, 05:54 PM
xparasite9 Wrote:It at least makes it impossible for anyone to solo it. A Weapon Cancel pops up, well now your Zero can't do anything. So you have to bring someone in with you to deal with it. So your F/P whittles down some HP and now the Weapon Cancel disappears and is immediately replaced with a Magic Cancel. Now the F/P is mostly useless until that Zero pulls down some more HP from the monster. And it keeps alternating throughout the fight.The bigger issue is that maplestory does very little to promote party gameplay vs solo gameplay. If it's soloable, someone will do it. That's nothing new, it happens in all games. But when you add mechanics such as shared death counters like magnus, or mechanics that some classes aernt' able to deal with as well as others, it promotes bringing less people or soloing to make it easier. I know that Hard Magnus has a mechanic where he won't drop any tyrant items unless there's 3 people in the map, which does help, but I imagine more people find that a hinderance than a actual mechanic. The whole Wep/Magic cancel idea could work, but all that does is promote magicians, and some classes just ignore wep cancel anyways, ala Kaiser.
Maybe it doesn't add any difficult challenge, but at the very least it stops the ridiculousness of playing solo in an MMORPG.
A better mechanic might be that you could make a boss that each player has to deal a certain amount of damage to, otherwise it's not beatable.

