Beast Tamer Character Creation Event: 1/14 – 3/9
#6
xparasite9 Wrote:And it's ridiculous that the attitude has shifted to solo-play, even when teaming up is cheaper and easier by any measure.

Not true for Chaos Von Bon & Chaos Vellum due to people cluttering up the screen, blocking the visuals of incoming 1HKO attacks/tail pop-ups.

Hard Magnus has this stupid aggro system where the game punishes you for having too many people attacking Magnus. One person lags or doesn't take a hit for an extended period of time and the game glitches and drops a barrage of meteors and kicking you out the map.

xparasite9 Wrote:Now that the game has reached more of a parity between classes that use magic attack and classes that use weapon attack, bosses need to use that old cancel effect, albeit a bit differently in that the monster's buff doesn't disappear after time, but only after a set amount of damage has been done. At the very least that will force people to duo bosses instead of just soloing.

This doesn't really add any difficult challenge to bossing other than to waste your time. If it's a set number of hits to make the enemy buff disappear, classes with low hits per second are at a disadvantage against classes with high hits per second.
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Beast Tamer Character Creation Event: 1/14 – 3/9 - by TrueBlitz - 2016-01-14, 05:16 PM

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