2015-12-16, 06:19 PM
SaptaZapta Wrote:Looks like it's different from the normal servers.
From my observations:
Fighting monsters up to 9 levels above your own, it looks like you don't miss at all. Starting at 10 levels above your own, the MISS rate goes up very fast. I estimate about 10% per level. At 20 levels above you MISS all the time.
I don't remember seeing this formula anywhere.
Can anyone confirm or refute?
I have observed this as well. They've basically made it less punishing to kill higher-levelled mobs (which is the right move) while keeping a penalty for anything significantly higher. I was surprised my BM was wiping out Homunculus at lvl ~85-87 without any misses.
The new formula would now be:
hitrate% = Floor(100 - {Floor([Moblvl]; [Charlvl-10]) - [Charlvl] - 10}*10; 0)
Where the floor function simply defines the mob level to be no lower than your character's level minus 10 (so that hit rate will always be 100% if the mob is below your level), and the hitrate floor function will keep it to 0 (and not some crazy negative number).
I would believe the drop rate effect would be similar.
Hadriel

