2009-01-25, 11:19 PM
(This post was last modified: 2009-01-26, 01:34 AM by Technolink.)
Paracelsus Wrote:I don't think the data will show that it can go either way. Your Base Damage removed(using your Formula) will usually be bigger than the amount that would be added to a Mob's Def(if using my formula). So using your formula assuming you have a Base Max of 20,000 and the difference in Lv's equals 10%, then losing 2,000 Damage on top of a mob's Def is still a bigger reduction, then lets say using my formula and Anego getting +300(10% of 3,000) to her W.def before you divided her W.def in Half(* 0.5). I think the Lv bonus a Mob gets isn't supposed to make it impossible to deal a decent amount of damage, but to remove a tiny bit more damage than normal until your the same Lv or greater. Using the formula you've constructed I've always seen that it removes too much from damage, and that's when I thought that it boosts Mob Def instead. So if you were to try my formula on Anego with 3,000 W.def and see what you get, I think, aside from a Def boost spell it should give a more accurate range.
Sorry, skimmed over your original formula.
I don't know about magic, but your formula doesn't work for melee classes.
Taking some of my old testing data it seems your formula may not work (unless I'm missing something).
Your formula
Min: Base - ((mLevel - pLevel)/100+1)*mW.def*0.6
Max: Base - ((mLevel-pLevel)/100+1)*mW.def*0.5
Current formula (me+Stereo)
Min: Base(1-(mlevel - pLevel)/100) - mW.def*0.6
Max: Base(1-(mlevel - pLevel)/100) - mW.def*0.5
Data: (me at 87 vs a newt)
MLevel = 105
pLevel = 87
mW.def = 750
min = 1099
max = 1952
Observed Damage
This was one of my largest sample sizes for all of my damage tests.
456-1218
Your formula:
1099 - ((105-87)/100+1)*750*.6 = 568
1952 - ((105-87)/100+1)*750*.5 = 1509.5
Current formula:
1099*(1-(105-87)/100) - 750*.6 = 451.2
1952*(1-(105-87)/100) - 750*.5 = 1225.6
568~1510 - yours
451~1225 - current
456~1218 - observed
Unless I'm doing something wrong your current formula seems to be off.
However, I do like the idea of giving more def to the monster instead of lowering our attack. I also like your reasoning with Anego, but literally that is the ONE exception in the current formula. Every other boss and monster fits snuggly in the range provided.
As for magic wdef reduction, i'm not so sure.

