Adding AP to HP as a beginner should give 8-12 HP per time. So 10 levels worth (50) AP = ~500 hp assuming you didn't need 20 int to make the advance anyway.
You lost exactly 440 hp = 8.8hp per AP
The weird thing is that you didn't lose out on any MP. I just looked up one of my Magicians, and at level 11 (following the normal 1 bolt->max MP increase, and an int build) it had 304 mp.
You'd think that what with having no INT and not being a Magician for 3 levels you'd lose a bunch of MP but I guess that didn't happen.
Wrote that down...
"8b" = post-job advance
You lost exactly 440 hp = 8.8hp per AP
The weird thing is that you didn't lose out on any MP. I just looked up one of my Magicians, and at level 11 (following the normal 1 bolt->max MP increase, and an int build) it had 304 mp.
You'd think that what with having no INT and not being a Magician for 3 levels you'd lose a bunch of MP but I guess that didn't happen.
Wrote that down...
Code:
lv - hp mp int luk +hp +mp (all + are between x and x+1)
1 - 50 5 8 8 15 12
2 - 65 17 13 8 15 13
3 - 80 30 18 8 14 13
4 - 94 43 18 8 13 13
5 - 107 56 28 8 15 12
6 - 122 68 33 8 16 14
7 - 138 82 38 8 12 15
8 - 150 97 40 11 0 123
8b- 150 220 40 11 14 26
9 - 164 246 45 11 12 29
10 - 176 275 45 11 12 29
11 - 188 304 55 11
