2015-11-27, 01:12 PM
(This post was last modified: 2015-11-27, 02:18 PM by SaptaZapta.)
I assume it was changed so as to apply to classes and skills with different damage caps, such as Marksman and Angelic Buster.
Whether it also means they're planning on changing more damage caps per class and skill or not, remains to be seen.
(I know there are voices calling to raise the damage cap for classes with few hits-per-second, instead of giving everybody the same 20 or 30 hits per second regardless of their class or weapon "lore").
Whether it also means they're planning on changing more damage caps per class and skill or not, remains to be seen.
(I know there are voices calling to raise the damage cap for classes with few hits-per-second, instead of giving everybody the same 20 or 30 hits per second regardless of their class or weapon "lore").

