2015-11-26, 07:20 PM
TheBlackMage Wrote:Wonder what happens if a Phantom mimics Memorize if that's possible, probably also limited to advs, SO BUCKSHOT OMG DAT 6X UD, 3X CARTE AND OH GOD.
Lol JOKE (Just saw post above) but I can dream, I guess Frozen aura is gonna be some kicker for supporting;
"When activated: MP Cost: 100, Magic ATT: 50, Enemy DEF Ignored: 20%, Angel Ray Attack Count: 4, Max Damage: 5000000, Attack Speed increased by 1 stage, Recovery: 40%. Decreases the number of targets to 1." HUE? Sounds fun if you wanna run an angel ray phantom build or something drunk LOL
"Level 1: MP Cost: 300, Duration: 30 sec, Weapon ATT Bonus: 50, Bonus Power Stance Chance: 100%, Bonus Damage Against Bosses: 20%" Helpful
"Level 1: MP Cost: 200, Duration: 30 sec, Bonus Critical Rate: 20%, Bonus Max Critical Damage: 20%, Bonus Monster DEF Ignored: 20%" Great for weaker phantoms
"Level 1: Can only use when you land a critical attack. MP Cost: 50, Duration: 120 sec, Damage: 5%, Critical Chance: 10%, Max Damage: 10000000, Max Stacks: 5" Broken (If you have low CRIT) AND HAHA IF YOU'RE FUNDED IT'S EVEN MORE BROKEN???
""Level 1: MP Cost: 200, Duration: 60 sec, Bonus Damage: 140%. Total damage: +10%" SEMI BROKEN
Paladin's hyper could be helpful as well if you like JQing and cheating and/or easier cvellum/suu runs.
I probably missed something...
BUT OMG EMBLEMS FINALLY YERSSSSSSSSSSSSSSSSSS +30K RANG FOR FREE OR SOMETHING OMG YES
Oh and the Mana skill is passive now, not bad, not bad, but omg emblems pineapple yes?!!!!!!1@@
OMG WIND ARCHER AND CS BUFFS ALONG WITH MIKWIN TOO !!
-gud-
I AM SO HYPED AND I HAVEN'T BEEN HYPED ABOUT KMS FOR A WHILE
From Orange Mushroom blog:
Heros Valhalla: 30 second duration, 300 second cooldown
Paladins Sacrosanctity: 30 second duration, 600 second cooldown
Dark Knights Dark Thirst: 30 second duration, 180 second cooldown
Archmage (F/P)s Fire Aura: 30 second duration, 75 second cooldown
Archmage (I/L)s Ice Aura: 30 second duration, 90 second cooldown
Bishops Vengeance of Angel: 30 second duration, 300 second cooldown
Bowmasters Preparation: 30 second duration, 120 second cooldown
Marksmans Bullseye: 30 second duration, 120 second cooldown
Night Lords Bleeding Toxin: 30 second duration, 120 second cooldown
Shadowers Flip the Coin: 30 second duration, 45 second cooldown
Dual Blades Hidden Blade: 30 second duration, 600 second cooldown
Vipers Stimulate: 30 second duration, 60 second cooldown
Captains Unwearying Nectar: 30 second duration, 60 second cooldown
Some cooldowns are INSANE.


, I guess Frozen aura is gonna be some kicker for supporting;