2015-11-20, 12:38 AM
Gymleaders Wrote:Agreed about the boss part. Every boss shouldn't be able to be killed by everyone. There needs to be something for everyone to aspire to kill. There needs to be content that isn't available to a casual player, but at the same time isn't only available to people who pay. In MapleStory's prime, I was never able to kill Zakum, Horntail, or even Pap (this was before Pink Bean). I would go on Pap runs with friends just to have fun and we'd all die. Zakum/HT was something high level players could use for profit, because casual players couldn't do it. It made for a really good ecosystem.
Indeed, but there was no time limit on those bosses back then.
I still remember one crazy bishop who solo'ed Zakum in 6 hours.
The reason not any group of 10 randoms could kill him was that he was dangerous. You had to know how to fight him and you needed to stay focused the whole time.
HT was even harder, not just because it had more HP, but because it had more ways to kill you, some of which no amount of control would counteract. You needed a whole team of people who know what they're doing in order to get through that one.
I don't know anything about MS2 bosses, but if they are the sort that any group of randoms could easily down given enough time, then their mechanics need to be changed. Timers are too artificial a constraint.

