2015-11-19, 11:04 PM
cronnoponno Wrote:I disagree with a lot of the casualization that happened to the game...but one thing I do feel is necessary is increasing dungeon timers.
Ridiculous how players are pressured to up their DPS to the most efficient levels just to stand a chance at beating bosses, I've seen some of the best parties that know what they are doing just barely scrape by on some bosses. DPS should only make fighting the boss easier, if a team can survive for 30 minutes fighting a boss and beat it they should be able to kill it without a random timer telling them they didn't do it fast enough.
The only boss that's ever happened on is Balrog, because it has over twice as much HP as the next hardest boss. And I think a good MMO should be like that - lot's of bosses that are available to most of the population, and one only available to a few elite players.
Bosses would be too easy if you have tons of time to clear them. Where does the challenge come from? You don't have to know any mechanics or how to optimize your class's attacks.
MMOs are all about damage (and farming). You shouldn't be able to throw together a group of 10 randoms with mediocre gear and clear the hardest bosses in the game on the first try (which, I can assure you would happen if timers were 20 or even 15 minutes).
Chaos bosses, however, were an excellent start to combining reasonable DPS with good class control.. with the old enhancement system. My group can clear both mork and devorak in under 10 minutes now, and carry 3~4 people who are basically dead the whole run.
For any of the other lvl 50 bosses, I can do the minimum required DPS (10% of the HP) in under 5minutes without even trying, and my gear isn't even all that good. Anyone that spends a mediocre amount of time farming (not even hard.. I pulled it off while being in a graduate physics program) can have gear similar to mine -- or even better if you're lucky.

