2015-11-19, 10:17 PM
Marksman Bryan Wrote:They've been making a lot of changes to cater towards casual players (increasing dungeon time limits, removal of party damage meter, making dungeons easier in the future, etc) and this has caused a lot of hardcore players to quit, but I don't think the game isn't doing well. We just got a gift because MS2 ranked 2nd in some Korean game ranking.
I disagree with a lot of the casualization that happened to the game...but one thing I do feel is necessary is increasing dungeon timers.
Ridiculous how players are pressured to up their DPS to the most efficient levels just to stand a chance at beating bosses, I've seen some of the best parties that know what they are doing just barely scrape by on some bosses. DPS should only make fighting the boss easier, if a team can survive for 30 minutes fighting a boss and beat it they should be able to kill it without a random timer telling them they didn't do it fast enough.

