2015-10-10, 04:40 PM
I'll go ahead and say that I think this patch was a good one for Kanna, after playing around with it for a while.
About Haku's %Matk buff, this revamp just rearranges the SP and formulae across both the 2nd job base skill and the 4th job buff (as laid out in our extractions) for essentially the same output, if there is any difference at all then it's small enough to be negligible. I also remember doing the arithmetic on it a long time ago, even when the description read 50% the actual given buff was somewhere between 47 and 48%. I have not noticed any appreciable difference in the rate of Haku's buffs, certainly not to the point that my character's functionality has been affected.
I've found the new Demon Fury skill useful since the "cooldown" is negligible (there are skills with longer animations than 3 seconds) and I have found it more consistent and predictable to use than Soul Shear, where there may be 15 very densely stacked shards resulting in terrible range. The ability to jump and move with Vanquisher's Charm ironed out many of the range and movement issues the class had before, not having to use the Haunting buffs is a welcome extra 30 mana every time I buff up and I've had no trouble with the new Mana system, it's regeneration rate or the HP loss from the new Mana refill skill. Glad I'm no longer reliant on a good connection to function.
Sucks Nine-Tailed Fury got broke though. nexonplsfix
About Haku's %Matk buff, this revamp just rearranges the SP and formulae across both the 2nd job base skill and the 4th job buff (as laid out in our extractions) for essentially the same output, if there is any difference at all then it's small enough to be negligible. I also remember doing the arithmetic on it a long time ago, even when the description read 50% the actual given buff was somewhere between 47 and 48%. I have not noticed any appreciable difference in the rate of Haku's buffs, certainly not to the point that my character's functionality has been affected.
I've found the new Demon Fury skill useful since the "cooldown" is negligible (there are skills with longer animations than 3 seconds) and I have found it more consistent and predictable to use than Soul Shear, where there may be 15 very densely stacked shards resulting in terrible range. The ability to jump and move with Vanquisher's Charm ironed out many of the range and movement issues the class had before, not having to use the Haunting buffs is a welcome extra 30 mana every time I buff up and I've had no trouble with the new Mana system, it's regeneration rate or the HP loss from the new Mana refill skill. Glad I'm no longer reliant on a good connection to function.
Sucks Nine-Tailed Fury got broke though. nexonplsfix

