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Thoughts on an "Event Server" for MapleStory
#4
SaptaZapta Wrote:I agree with Liable.

Mostly on the motivation thing.
The fact that you have to compete in order to get a reward is a complete turn-off.
If you could get rewards for simply reaching certain goals, regardless of how many other people reach them (like the Pink Bean event), then more people would be willing to try.

I also don't like the idea of "having" to spend most of my maple time away from my server, my alliance, and my buddies, who may or may not come to the event server and we may or may not be able to find each other there.

In general, though, I prefer permanent content to events (although a recurring event is not as bad as a one-time thing, in terms of wasted development time), and I'd rather see existing content fixed or updated to become relevant, than something new to be developed and then probably left in some semi-functional state forever (still waiting to see what happens with Blackgate, for example).

Well, if there was some sort of way to communicate with your alliance/ buddy list from a character of your choice, this could get interesting. "Hey, hop along, we need to take down X boss and we need help".

In fact, it sholdn't be just any other server, something interesting should be made about it. an amazing twist like being able to play only as 5 special classes PB style, like the twisted CWK army. THAT would be cool. And imagine getting SKILLS on your main in your server by getting those goals. Something distinct from said class without being overpowered.

Or if you wanna go with originality, but no new classes, why not include a "character unlock" system, where you can only start with an adventurer, and unlock the others by reaching goals. Like "get a character to level 150 to unlock Zero" or "Clear root abyss as a resistance to unlock the cygnus Knights". All that with boosted exp and maybe a common goal like "

Just don't make it a simple "Reach lv 200 on this character lol", make it an interesting twist and people will consider it. Oh, and make it cooperative, not competitive. If it's competitive, you can already know people won't help each other, most people won't even bother to attempt to compete with the tryhards, and nobody would even care about the rest. Imagine people forcing others to disconnect just to have them clear the pq, so they get a win and the others don't, to get that price... No, I say we get set goals and MAYBE a special reward for the ones who do it best. Someone who reached the goal can then help the people who haven't yet, and maybe even get rewarded for doing so. THAT is how you get a pleasant game experience.
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Thoughts on an "Event Server" for MapleStory - by Alloy - 2015-09-10, 06:15 AM

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