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ArlongNight's "Mlc Instead of Pmd, revamp to monster park" Discuss
#6
LuciferLied Wrote:I just brought up the point of "What's the point of leveling so fast?". I brought this idea up because most people don't even have the adequate gearing and rely on leech and not sure what to do with themselves and ultimately quit because of it.

I do like your idea of quest scaling. I mentioned briefly here something I wanted to implement if you wanted to check it out: Here

This was my initial thought as well. This system, if done correctly, streamlines the grinding process, adds a meso sink, creates ks free environments, and COMPLETELY AND UTTERLY DESTROYS 90% OF THE PURPOSE OF EXISTING MAPS. You don't have to be an MMO veteran to know that players will always choose the path of least resistance. If this mini dungeon system is widely available and super efficient, no one will train anywhere else. Combine this with the already years out of date quest systems and you've got a bunch of useless maps. The goal should be to create a diverse array of training areas that each have their pros and cons based on things like: map terrain, unique monster weaknesses (like the old elemental system but better), party composition, and a lot of other creative ideas that I don't have but others do.

Give players a reason to explore the maple world again. Give them a reason to meet other players. Give them a reason to play instead of work.
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ArlongNight's "Mlc Instead of Pmd, revamp to monster park" Discuss - by VerrKol - 2015-09-01, 10:18 PM

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