2015-08-25, 04:28 AM
Was really close to clearing a GR50. Had about 4 minutes left when the RG spawned. Turns out it was Orlash. Immediately teleported on top of me and oneshot me. Then I tried to Teleport on top of him since Calamity has 100% chance to stun. He oneshots me. Ended up finishing the GR at 20:04 or something stupid like that. Part was me mismanaging the deaths near the start of the fight, but holy pomegranate he just takes forever to kill. I couldn't use my Arcane meteors on him since I needed to reserve my teleports for getting the pineapple away if he teleported on me, so I lost a ton of damage there. Awful fight.
I'll probably be using my Firebird Wizard for T7 Cache farming in the morning unless that turns out to be too much since he's a super squishy gottagofast build and use my Monk instead, and spend my materials on cubing either my Monk to do the caches better, or my Del`Rasha to do GRs.
http://us.battle.net/d3/en/calculator/wi...bdh!ZcaZYY
Current build, where Slow Time is Fire. If I stick with this, it'll probably be Gesture of Orpheus as the cubed weapon which should let me play super aggressive kiting things through infinite slow times as I push forward.
http://us.battle.net/d3/en/calculator/wi...bdh!bcaZYY
An alternative I'm considering where I wear Ranslor's Folly to use Mistral Breeze as a pull, and Piercing Orb as my spam with The Fulminator (which is being buffed to 555% Damage per Second) in the cube to DPS, also because Glacial Spike may not be utility enough after the crowd control changes. Fulminator doesn't add any single target damage as far as I know though, but this should be okay since there's less emphasis on the RG fight in 2.3. Otherwise, I can use Shard of Hate to supplement my lightning primary. May also try Living Lightning to see if the more controlled firing works better.
I have a Lightning Gesture of Orpheus but no idea what to do with it too... Maybe I'll end up switching Calamity with a different rune, use Wicked Wind and drop Mirror Image.
I'll probably be using my Firebird Wizard for T7 Cache farming in the morning unless that turns out to be too much since he's a super squishy gottagofast build and use my Monk instead, and spend my materials on cubing either my Monk to do the caches better, or my Del`Rasha to do GRs.
http://us.battle.net/d3/en/calculator/wi...bdh!ZcaZYY
Current build, where Slow Time is Fire. If I stick with this, it'll probably be Gesture of Orpheus as the cubed weapon which should let me play super aggressive kiting things through infinite slow times as I push forward.
http://us.battle.net/d3/en/calculator/wi...bdh!bcaZYY
An alternative I'm considering where I wear Ranslor's Folly to use Mistral Breeze as a pull, and Piercing Orb as my spam with The Fulminator (which is being buffed to 555% Damage per Second) in the cube to DPS, also because Glacial Spike may not be utility enough after the crowd control changes. Fulminator doesn't add any single target damage as far as I know though, but this should be okay since there's less emphasis on the RG fight in 2.3. Otherwise, I can use Shard of Hate to supplement my lightning primary. May also try Living Lightning to see if the more controlled firing works better.
I have a Lightning Gesture of Orpheus but no idea what to do with it too... Maybe I'll end up switching Calamity with a different rune, use Wicked Wind and drop Mirror Image.

