2015-08-15, 11:54 AM
Rather than repeat what I said about your retarded logic, let's actually apply it to reality.
Hyperbole argument.
1) The upgrade system already exists in KMS
2) GMS players PROTESTED because they didn't understand the difference between this upgrade system and the MEE system. The MEE system is broken, KMS even regrets it.
Your argument holds no standing whats so ever. We aren't asking for a new concept to be generated, were asking for an existing concept to be
Probably should, or at least game design before trying to stout your opinion here. Do you even know when they raised the damage cap and why? I already explained it to you, it wasn't a collective mob to do so. Also the damage cap would have increased already if your hypothesis was correct since KMS has this and an additional system we don't have. GMS itself as a server branch cannot make such a game altering decision by upping the damage cap, and KMS won't do it unless KMS needs it.
Silver Wrote:Well yeah... some people would be more upset over a lowering of the damage cap than they would if free methods were introduced. To me, I don't view it as all that different, I would probably be equally pissed at both options. As for taking something away, it's sort of like that but not quite because, really, all your damage does for you is kill something within a certain amount of time and, if boss HPs are also reduced, it doesn't seem that much of a loss at all.
Yep, and a single extra upgrade system encourages a damage cap raise, to a marginal extent. The keyword is marginal. If we add more and more upgrade systems, then the incentive to increase the damage cap becomes higher and higher. Your notion before didn't support this, as you stated "closing the gap would not lead to a logical conclusion of raising the gap". What are you going to say for the next upgrade system? And the next one? How about the one after that?
Hyperbole argument.
1) The upgrade system already exists in KMS
2) GMS players PROTESTED because they didn't understand the difference between this upgrade system and the MEE system. The MEE system is broken, KMS even regrets it.
Your argument holds no standing whats so ever. We aren't asking for a new concept to be generated, were asking for an existing concept to be
Silver Wrote:We don't see many players demanding a damage cap raise likely because there just isn't that many players at the cap, and they probably barely hit cap. As the cap becomes easier for players to hit, many of them will likely demand a cap raise because of all the excess damage that they could potentially reach. Rewarding is also punishing and punishing is also rewarding, at least for this case, lol. Never took a business 101 course mate.
Probably should, or at least game design before trying to stout your opinion here. Do you even know when they raised the damage cap and why? I already explained it to you, it wasn't a collective mob to do so. Also the damage cap would have increased already if your hypothesis was correct since KMS has this and an additional system we don't have. GMS itself as a server branch cannot make such a game altering decision by upping the damage cap, and KMS won't do it unless KMS needs it.

