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[Rant] This game's practically dead in terms of actual content.
Silver Wrote:Well yeah... some people would be more upset over a lowering of the damage cap than they would if free methods were introduced. To me, I don't view it as all that different, I would probably be equally pissed at both options. As for taking something away, it's sort of like that but not quite because, really, all your damage does for you is kill something within a certain amount of time and, if boss HPs are also reduced, it doesn't seem that much of a loss at all.

Some people will push for a cap increase afterwards, but it makes less sense to reverse a decision than to press forward with something. The cycle of events would look something like:
Nexon decreases damage cap -> cappers demand a damage cap increase -> Nexon increases damage cap -> unfunded players demand a damage cap decrease -> Nexon decreases damage cap -> ...
Eventually, the damage cap will remain stable, at a point where almost everyone can agree on. Adding more and more methods of upgrade on the other hand only encourages the damage cap to go up, and up, and up.

Why would anyone want to play a game where the damage cap isn't even stable? That's a fundamental that shouldn't be changing every other patch.
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[Rant] This game's practically dead in terms of actual content. - by Five Second Pose - 2015-08-15, 10:10 AM

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