2015-08-15, 09:00 AM
Silver Wrote:Well yeah... some people would be more upset over a lowering of the damage cap than they would if free methods were introduced. To me, I don't view it as all that different, I would probably be equally pissed at both options. As for taking something away, it's sort of like that but not quite because, really, all your damage does for you is kill something within a certain amount of time and, if boss HPs are also reduced, it doesn't seem that much of a loss at all.
Some people will push for a cap increase afterwards, but it makes less sense to reverse a decision than to press forward with something. The cycle of events would look something like:
Nexon decreases damage cap -> cappers demand a damage cap increase -> Nexon increases damage cap -> unfunded players demand a damage cap decrease -> Nexon decreases damage cap -> ...
Eventually, the damage cap will remain stable, at a point where almost everyone can agree on. Adding more and more methods of upgrade on the other hand only encourages the damage cap to go up, and up, and up.
I suppose we differ on that, I don't mind it when everyone gets something because I generally don't mind other people's positions relative to my own (I also don't mind the other, but that's a different can of worms, but I know many people do while I like to think most people aren't so petty to get pissed at what other people can get). I know exactly what you mean by the relationship between damage and HP, that's how I've always seen it and, I'm certainly satisfied killing pretty much all but two bosses with much lower than cap damage, but the problem there is not everyone views damage just as a means to kill things (given all the obnoxious people I know who cap who take more pride in their 50m hits rather than the bosses they can kill).
At this point, I don't think it makes much sense at all to lower the damage cap when there are already (many) players there, so they would far exceed the damage cap as it is, which I think is one of the reasons you stated would necessitate a damage cap increase, while adding this, mind you, not just any, upgrade system wouldn't really force a damage cap increase given that it's not going to raise the damage of the heavy hitters very much, while it makes a much greater difference for the weaker players (to answer your much earlier question, %atk is not possible, the only percent stats you can get, as far as I've seen are about ~6% all stats, and if it's a weapon around ~12% boss and I assume a similar (or possibly much less amount of % total damage), while every other benefits are flat stat increases)
I think it's stupid to reject a new upgrade system purely on the basis of it being a new upgrade system and that we have so many already (disregarding the fact that around half of them are locked behind paywalls). The argument isn't that we should have more and more upgrade systems, it's that we should have this one which, unlike most of the others (potential, bonus potential, nebulites), doesn't take excessive amounts of cash in order to fully utilize.

