Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Rant] This game's practically dead in terms of actual content.
Silver Wrote:If a million extra free ways to upgrade equipment are added into the game tomorrow, why won't there be any reason for players to demand a damage cap increase? Furthermore, why won't Nexon be more inclined to increase the cap as a result? The whole notion that some content requires a higher cap is silly because Nexon created that content and hence set the standards for that content in the first place.

[Image: Funny-memes-salary-idea-from-jon-stewart-640x559.png]

Let's start with your fallacy, we are talking about a single upgrade system, a system we have a clear understanding and results of, you're arguing against the ideology of it because "WHY STOP THERE? LETS DO INFINITY UPGRADE SYSTEMS TO GET EVERYONE TO CAP".

No one in this thread is suggesting that, a free to play player will always be at a disadvantage, no one is even arguing that either, but the difference is a problem. How do you solve said difference? You reward players who spend time on the game. The people who are already at cap aren't affected. They have invested in the game outside of time, they aren't a variable.

Pink bean was literally unkillable the first 6 months it was in GMS. If you got close you got banned. Nexon pulls that sh`it all the time, only the top .5% uber elitists can actually defeat the LATEST SUPER BOSS MONSTER, the people with 4 sets of gear that are all hyper max'd or whatever. So no, this isn't a foreign concept, it's actually a large practice by nexon, so your entire argument is on f`ucking NOTHING. It's been PRACTICED.



Silver Wrote:I dunno, cappers might demand a damage cap increase so they can kill stuff faster. And if more and more upgrade options are added (meaning it is easier to hit cap), eventually people will ask for a damage cap increase as it eventually becomes easier to hit cap whilst not even fully utilizing all those upgrade options. And, again, the notion that anything requires a cap increase is silly - they could just adjust the content itself. Your motive is good, but the method is poor.

Why aren't they demanding for one now then? The cappers would be unaffected by the suggested upgrade system. You're also assuming nexon listens to the f`ucking community, which is totally true right, since this thread f`ucking exists. Your entire argument is subjective analysis of your limited outside understanding/limited knowledge of nexons history evidently. My argument is based on the realities of the walls they currently face, who holds them up, and a substantial memory of the correlation of how the f`uck things happened.

So no my method is goddamn perfect, it gives people who invest time in the game a reward of getting a closer gap to the cap or to players at the cap, allowing them to do small squads to do f`ucking bosses, said system not affecting those at cap already and haven't changed how they played at f`ucking all. Your idea of capping and proportionally lowering everything is frekin retarded, it punishes those who have spent money, you know, the small group of people who still fund the servers to still function. You reward the community, you don't punish them because of your ineptitude over a long period of time. I mean seriously man this is business 101 for christ sake.

I mean, you do know your argument can be applied to your own goddamn solution right, with the addition of people being pissed off their gear has been nuked?
Reply


Messages In This Thread
[Rant] This game's practically dead in terms of actual content. - by KhainiWest - 2015-08-14, 10:19 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)