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[Rant] This game's practically dead in terms of actual content.
KhainiWest Wrote:I mean you're trying really hard to rationalize your lack of sentence comprehension but you're starting to sound loony. The point of the system is to get the average player closer to the cap, not at the cap. The closer they are the more likely they will be willing to spend to get that last bit, a system like the one GMS missed out on is not going to encourage a damage cap increase.

Basically this:
SaptaZapta Wrote:I do agree with you that the minority would be calmoring louder for a damage cap increase as more and more people get close and reach it. Nexon just has to be strong and refuse.

Why did Nexon feel the need to increase the cap from 999,999 to 50 million? Because they keep adding more and more of these "boost your range!" features to the game.

SaptaZapta Wrote:The triangle can't stretch because the ceiling is a hard cap.
(Ceiling is at 50m damage per line, not at 2m-2m displayed range)
You would be right if there weren't many people already at the ceiling. But there are. They can't gain anything from any new upgrade system. Everyone else, though, would move closer to them.

Ok, but what about just decreasing the cap and adjust monster and boss HPs accordingly?
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[Rant] This game's practically dead in terms of actual content. - by Silver - 2015-08-14, 12:11 AM

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