2015-08-13, 11:04 PM
Silver Wrote:Oh there's a big difference as we were talking about different things. I was saying more ways to upgrade is bad for the game, period, which had nothing to do with paying or reducing the "gap" between a paying and non-paying player.
Ok, so we are talking about the paying gap. Technically the "gap" (absolute damage difference) does increase if the new upgrade option adds multiplicative damage, e.g. +10% atk, as the most funded would also utilize the new upgrade option. The triangle would stretch. If it's additive, e.g. +10 atk, there would be no change to the "gap" if there's no multiplicative factor involved (but the triangle would still technically "stretch"). This is assuming the damage formula is linear.
I guess a free additive method would be better because it reduces the proportional damage difference between a paying and non-paying member. There's also the cap, but more upgrade options also encourage a damage cap increase.
The triangle can't stretch because the ceiling is a hard cap.
(Ceiling is at 50m damage per line, not at 2m-2m displayed range)
You would be right if there weren't many people already at the ceiling. But there are. They can't gain anything from any new upgrade system. Everyone else, though, would move closer to them.
I do agree with you that the minority would be calmoring louder for a damage cap increase as more and more people get close and reach it. Nexon just has to be strong and refuse.

