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[Rant] This game's practically dead in terms of actual content.
Tsundere Wrote:I somewhat think if we just move the threshold down to the purple line it would help immensely. I'm tired of seeing huge numbers everywhere on mob damage. It could be since the damage cap increase, which turns me off from the game, but I think removing potential or at least changing the damage formula would be a good way to salvage the game.

You're not the only one who thinks that. The problem is that it would be incredibly difficult to do. For instance, if you get rid of potential, how do you appease the players who heavily bought into it? Consider that these people have been responsible for a great deal of your income, is it wise to screw them over like that? Sure, you could get new customers, but do you think anyone would want to play after the huge backlash from the players you screwed over? Additionally, the solution has to both appease those players while also not being unfair to the players that didn't spend anything, or else we would just have the same problem in a different form. And with the huge variance in damage, you can't scale things down to move the threshold down, unless you want weaker players to be doing decimal damage. And if you don't scale things down and you just push the top down (like lowering the damage cap), isn't that unfair to them, then?
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[Rant] This game's practically dead in terms of actual content. - by Grey - 2015-08-13, 06:02 PM

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