2015-08-11, 12:02 PM
May as well give some suggestions, specifically for bossing.
General: Get rid of most of the one shot attacks and give a global potion cooldown in bossing. Get rid of EXP loss in bossing, and all bosses should have a life counter of at least 3, especially ones with Damage Reflect. EDIT: Also, increase the cap (or remove the cap) for weapon/magic defense and get rid of all the %HP attacks, making defense actually useful.
Zakum: The physical ignore and magical ignore buffs need to go. There's no point in them for such an old boss, and no point in general. Wee, you can't attack for 30 seconds...
Horntail: Same here. Also, Horntail needs a Soul.
Hilla: Hard Hilla is way too difficult and should not take EXP when you die since there's a life counter. Also, why is it called Hard and not Chaos? Needs a name change to Chaos Hilla or change all the other bosses to match. No point in having some bosses called Hard and some bosses called Chaos.
Root Abyss: No qualms here, except make the Chaos bosses have a little less HP?
Von Leon: Get rid of the EXP loss, perhaps add a Chaos version that directly drops the Von Leon equipment?
Arkarium: Why is there instant deaths that you can't do almost anything about? It would be less of an issue if Ark didn't forcibly take your EXP through these unavoidable deaths.
Magnus: Easy is...well...easy enough. No complaints. About normal mode: one thing that I've never got. Blue meteors should do 75% HP damage and not one hit. Hard mode is alright, I guess, but its name should be streamlined with the other names instead of being one of the four or so bosses that are "Hard" and the rest are "Chaos".
Pink Bean: We're getting a life counter soon, so that's fine. The Pink Bean battle itself...I don't have much of an issue with it. Damage reflect should have a timeable...timer. Right now it has like 5 different timers based on its HP that's all over the place. Quite annoying.
Empress: Easy mode, please. Significantly increase the drop rates of Empress gear, so they can flow into the market and be somewhat useful. Make sure they drop from Easy mode as well, but at a decently reduced rate, but not too rare where it takes 4 weeks to get one single equip that's not for your class. Nowadays people just use the Pensalir equipment instead of Empress because it's A) not worth finding Empress equips as you can just level to 150 like mad and B) the Empress equipment drop rate is too darn low for something that's not worth it unless if the rate was high and obtainable. You can only really get 2-4 Empress equips per week, if you're lucky.
Lotus: Needs an easy mode! Normal mode is crazy enough for a "Normal" boss. Hard mode needs to a name change like the other Hard bosses. About the Hard mode battle itself...it's literally impossible. Needs a significant nerf. Enough said. Needs a name streamline.
Gollux: Pretty good. I think Hell Gollux's jewel should be nerfed a bit, though.
Ranmaru: No issues here, except I think Normal Ranmaru's EXP should be increased. Change to "Chaos" or change everything else to "Hard.
Princess No: Increase the Altar key drop rate to at least 80%, if not 100%. Right now it's "very very very low". I ran 20+ times under 2x and spider, and finally got it. It wouldn't be bad if Princess No gave always good items, but yeah...you can get "Restorative items". You know how that goes. Also, repeated runs within a certain timeframe glitch the NPC after you defeat her, meaning...you get absolutely nothing.
General: Get rid of most of the one shot attacks and give a global potion cooldown in bossing. Get rid of EXP loss in bossing, and all bosses should have a life counter of at least 3, especially ones with Damage Reflect. EDIT: Also, increase the cap (or remove the cap) for weapon/magic defense and get rid of all the %HP attacks, making defense actually useful.
Zakum: The physical ignore and magical ignore buffs need to go. There's no point in them for such an old boss, and no point in general. Wee, you can't attack for 30 seconds...
Horntail: Same here. Also, Horntail needs a Soul.
Hilla: Hard Hilla is way too difficult and should not take EXP when you die since there's a life counter. Also, why is it called Hard and not Chaos? Needs a name change to Chaos Hilla or change all the other bosses to match. No point in having some bosses called Hard and some bosses called Chaos.
Root Abyss: No qualms here, except make the Chaos bosses have a little less HP?
Von Leon: Get rid of the EXP loss, perhaps add a Chaos version that directly drops the Von Leon equipment?
Arkarium: Why is there instant deaths that you can't do almost anything about? It would be less of an issue if Ark didn't forcibly take your EXP through these unavoidable deaths.
Magnus: Easy is...well...easy enough. No complaints. About normal mode: one thing that I've never got. Blue meteors should do 75% HP damage and not one hit. Hard mode is alright, I guess, but its name should be streamlined with the other names instead of being one of the four or so bosses that are "Hard" and the rest are "Chaos".
Pink Bean: We're getting a life counter soon, so that's fine. The Pink Bean battle itself...I don't have much of an issue with it. Damage reflect should have a timeable...timer. Right now it has like 5 different timers based on its HP that's all over the place. Quite annoying.
Empress: Easy mode, please. Significantly increase the drop rates of Empress gear, so they can flow into the market and be somewhat useful. Make sure they drop from Easy mode as well, but at a decently reduced rate, but not too rare where it takes 4 weeks to get one single equip that's not for your class. Nowadays people just use the Pensalir equipment instead of Empress because it's A) not worth finding Empress equips as you can just level to 150 like mad and B) the Empress equipment drop rate is too darn low for something that's not worth it unless if the rate was high and obtainable. You can only really get 2-4 Empress equips per week, if you're lucky.
Lotus: Needs an easy mode! Normal mode is crazy enough for a "Normal" boss. Hard mode needs to a name change like the other Hard bosses. About the Hard mode battle itself...it's literally impossible. Needs a significant nerf. Enough said. Needs a name streamline.
Gollux: Pretty good. I think Hell Gollux's jewel should be nerfed a bit, though.
Ranmaru: No issues here, except I think Normal Ranmaru's EXP should be increased. Change to "Chaos" or change everything else to "Hard.
Princess No: Increase the Altar key drop rate to at least 80%, if not 100%. Right now it's "very very very low". I ran 20+ times under 2x and spider, and finally got it. It wouldn't be bad if Princess No gave always good items, but yeah...you can get "Restorative items". You know how that goes. Also, repeated runs within a certain timeframe glitch the NPC after you defeat her, meaning...you get absolutely nothing.

