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[Rant] This game's practically dead in terms of actual content.
SaptaZapta Wrote:The problem with whatever meso sinks we have is that they hurt the poor worse than they hurt the rich.

For example, the cost of revealing "high level" equipment. Yes, it adds up when you're cubing your Tyrants to legendary. But it also adds up when you're just a poor newbie trying to find 3% mainstat Pensalir gear (which costs 10x as much to reveal as you get from NPC'ing it when you discover the potential sucks).

I believe what the game needs is exponentially increasing taxes.
Right now the transaction tax increases linearly - or logarithmically, when you consider the meso brackets. Even if you sell something for max meso, the tax is only 6%.
I suggest that the tax go up exponentially.

Now, people will obviously try to avoid the higher taxes by doing multiple trades. Nexon could keep track of trades between the same two characters within a small time span (say, over the course of a day) and tax that accordingly, but tbh I seriously doubt they'd bother.

So the next step is property tax: every week during the weekly maintenance, all meso amounts in character inventories and storage will be reduced, according to a table like this:

People might try to avoid that by spreading their meso among many accounts, but recall the transaction tax. It would be very tedious to try to protect your fortune all the time.

Some have suggested simply wiping all the meso in the game, or some high percentage of it. However, that would only be a temporary solution, because as long as Nexon can't get a handle on meso farmers, they'll just get inflation up and running immediately after the wipe. A weekly tax is better because it keeps the meso draining away, hopefully faster than it is generated.

The numbers I gave are only suggestions. Nexon has far more information regarding the total meso in the economy and the amount entering it every week, so they can set the tax in such a way that the total meso in the game will gradually decrease until it stabilizes at a reasonable level.

An exponential tax isn't a bad idea, but each tax bracket should only apply to the amount in the bracket and not the total, e.g: a transaction for 11m would tax the first 999,999 by 1%, the 1m-9,999,999 by 2%, and the 10-11m by 4%, vs taxing the whole amount by 4%.

I don't think a property tax is a great idea, active players would likely make up the small loses, and it would probably only hurt the less active players. No one wants to come back after a week or month and find 10% of their mesos missing. It may not end up being huge amounts, but to the people that play less often or earn slower it hurts more.

Until they can really get rid of meso farmers the whole economy isn't really going to change, mesos will keep inflating.
TidusLoveYuna Wrote:by the level of tensions and arguments in this thread it just shows how passionate people are for this game for both sides those who love and hate it. ppl who dont care about the game wouldnt bother posting anything here anyway.

Pretty much, although it has been an interesting read.
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[Rant] This game's practically dead in terms of actual content. - by Niernen - 2015-08-11, 11:50 AM

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