2015-08-11, 08:52 AM
Lore Wrote:Also, to the 65k > 200k range in 3-4 months, it may be seen as a poor increase if you look it with the eyes of a 2-2, but looking at it down from the 65k that's triple the damage. At the cost of time, it doesn't seem bad. Triple it twice more and you get 1.8mil range in the time span of a year. How far would you get playing 6 hours a day in the old maple? If a bishop on 43x exp required 16 hours to do 199-200, and 43x is not really your daily exp multiplicator, maths is up to you. Enjoy your visual progress of 80 level up screenshots taken during a year's (more likely 2) time in the same map, doing the same thing. I personally enjoy more progressing on my own gear, but yeah, opinions. I even liked pre-bb but now come tell me grinding years at skeles was nice and fun anyone.
edit: one thing you GMSsians might look into could be a different star force system, if it's even wanted and possible to get a change in that. I believe KMS's works as a very good meso sink and good to take away equips from the market too (due to the booming), EMS's is much affordable by poorer players whereas it offers an excellent equips trash bin (for example to empty the free market of all trash flamed cra).
Unfortunately, that is not how it works... getting range gets increasingly difficult, not less difficult, as it gets higher, as after a point you must either rescroll your current equips, regamble your current potentials for higher tiers with better lines, or outright replace the equipment for better base stat equips (And then start the whole process over). At his pace it would take a heck of a lot longer than just 1 year to reach 1.8mil range.
There are a number of great suggestions that have been brought up already, and I've got some myself:
Add a coin shop for PQs (Both world PQ and in-house PQs should distribute these coins) and allow players to buy cubes and or scrolls (Maybe epic potential scrolls or unique at a very high cost?)
Scale down the ridiculous damage and make bosses REQUIRE multiple people to kill again (This would never happen, but it's a suggestion)
Add. In. Meso. Sinks. Maplestory has not ONCE in the 12 damn years it's been released had an actual meso sink with a decent selection of items. Put cubes, soul shards, inventory expansions in there and make them cost a decent amount. (Enough to where they take some time, but not 10 hours for a single damn cube) The mesos in the economy constantly switching hands and nothing else alongside the rampant botting has made them next to worthless.
I'll try to think of some more later.

