2015-08-10, 11:34 AM
YennoX Wrote:Increase the HP of all normal mobs by at least x10, and increase the monster damage, exp and drop rates accordingly. Reduce requirements for kill x mob/collect x drop quests by 10x. We need to reduce the monotony and the pointless grind.
This can be a huge problem for new players starting fresh with no character card sets because the monsters actually hurt a lot at lower levels, and if we include the global potion cooldown you mentioned (I'll assume a 30 second cooldown like Empress's) you take a few hits and then have to wait 30 seconds in a safe spot, just to fight again for another 5 seconds. This does not sound like fun. It's definitely cannot be 10x to all normal mobs, it should be at least be scaling that starts from 3x to 10x.
YennoX Wrote:Remove FJ on classes that shouldn't have FJ. Give classes their class perks back.
I don't really like to see FJ applied to every class, but they have to have some mobility like a dash, hop or a blink. All of the end-game bosses requires you to be quick and mobile in order to dodge 1HKO projectiles and area of effects. But then again, the newer, recent bossing design in Maplestory is absolute garbage and needs to be redesigned entirely because this %max hp, ignore all defenses free damage dealt to you is just utter bullpomegranate, giving you mobility as your only defensive tool.

