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[Rant] This game's practically dead in terms of actual content.
Grey Wrote:The first part should already be a thing, and part of the second part should already be a thing. One of the changes that came with Shade is that you do more or less damage depending on your level compared to the monster's level, and your drop rate has decreased when killing higher level monsters (minus bosses) for a while now. It wasn't explicitly mentioned in the patch notes, but when Shade came out I distinctly remember a damage bonus for monsters lower than me.

If it is already a thing, then it should be a lot more noticeable. The idea is to make leveling a viable option to making your character stronger. Currently, the actual damage boost from leveling up is pretty negligible compared to what you can get from equips. If I can't clear X content successfully, then training harder should bring me closer to that goal (to some extent). Maybe even tweak damage formulas, so that being higher level means you receive less damage from a lower leveled boss.

Right now at the same funding levels, a lv 250 character is only barely stronger, and pretty much has piss-all advantage over a lv 200 character. That's not how things should be.
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[Rant] This game's practically dead in terms of actual content. - by YennoX - 2015-08-10, 09:32 AM

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