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[Rant] This game's practically dead in terms of actual content.
1. Global potion cooldowns, so potions are actually worth something and discourage people from soloing bosses. Give Bishops and other classes with party heals (Lumi and Beast Tamer) some meaning. Remove potion pots, and either remove or add a cooldown to cash shop revives.

2. Damage and drop rate bonuses/penalties. Increase your damage to monsters below your level, but reduce drop rates accordingly. Reduce your damage on monster highers level than you, but increase drop rates accordingly. This gives meaning to character levels.

3. Remove FJ on classes that shouldn't have FJ. Give classes their class perks back.

4. Reduce hits/s on skills where it doesn't make sense. You can choose between high numbers or high hits/s, but shouldn't be given both.

5. Increase the HP of all normal mobs by at least x10, and increase the monster damage, exp and drop rates accordingly. Reduce requirements for kill x mob/collect x drop quests by 10x. We need to reduce the monotony and the pointless grind.
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[Rant] This game's practically dead in terms of actual content. - by YennoX - 2015-08-10, 06:54 AM

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