2015-08-09, 09:38 PM
cronnoponno Wrote:3. I disagree with % drop nerfs, as far as I am aware they work for the entire party on bosses as long as the person with a higher drop rate contriburtes some damage so everyone would be suffering from this.@3, Last checked, [MENTION=2375]Mazz[/MENTION]; or someone figured out it only counts for the one with it, each additional attacker cuts into its effects, so it encourages soloing.
4. Forcing a person requirement on bosses the player knows they can solo is not the proper way to do it in my opnion, it just makes it frustrating for the player to try to find 2 random guys who promise not to steal any of your crap, they should allow solo players to fight bosses but not have the potential to fight them(and remove EXP penalty on death) so they can realize that fighting them solo is probably not a good idea.
5. Disagree. I don't like taking away the power of the profession system, which cash does too much. I actually like grinding professions but when faced with the reality of how pointless 90% of it is I just can't bother, they should change this.
6. Disagree, with no actual fixes the meso will just get the way it gets again.
@4, For bosses not meant to be solo'd at all, but are due to insane %stats/%boss and %drop mechanics as they are.
@5, That's why I added a daily/weekly limit, while profession only limits minutes between crafts and whether you have the materials. Lower the limit if they still want the main focus on Smithing.
@6, there's billions(or is it trillions nowadays?) of meso in the economy, pomegranate needs a wipe.

