2015-08-09, 09:06 PM
(This post was last modified: 2015-08-09, 10:26 PM by Five Second Pose.)
KMS is the shiniest of two turds so that means you are wrong.
1. Instead of limiting players who just want damage, they should instead buff a bunch of the side potentials and give realistic alternatives to stat and damage boosting potentials to motivate different playstyles. Add potentials that allow bishops to heal undead players/give dispel a % chance to cure seduce or something.
2. I agree with lowering the damage cap, it would give the player reasons to get other potentials due to a more lenient cap.
3. I disagree with % drop nerfs, as far as I am aware they work for the entire party on bosses as long as the person with a higher drop rate contriburtes some damage so everyone would be suffering from this.
4. Forcing a person requirement on bosses the player knows they can solo is not the proper way to do it in my opnion, it just makes it frustrating for the player to try to find 2 random guys who promise not to steal any of your crap, they should allow solo players to fight bosses but not have the potential to fight them(and remove EXP penalty on death) so they can realize that fighting them solo is probably not a good idea.
5. Disagree. I don't like taking away the power of the profession system, which cash does too much. I actually like grinding professions but when faced with the reality of how pointless 90% of it is I just can't bother, they should change this.
6. Disagree, with no actual fixes the meso will just get the way it gets again.
¬Rob Wrote:Here's a wishlist post;
a] How about about a cap for %stats gained from potential/nebs? 200~250% max, rest after don't count?
-a2] To go with this, make a soft cap for every few levels. A level 80 should not have more %stat(and therefore is stronger) than a level 150.
b] Lowering the damage cap would be nice, slightly lower end game bosses' hp as well, but enough so they can't be f'ucking solo'd.
c] Put a cap on %drop gains.
d] Make more bosses require 2+ people to attempt, it was stupid to make quite a few fight-able solo.
e] Have craftsman/meister cubes sold for meso via Henesys potion NPC like other recent additions. Put a limit of 10 and 5 per day/week?
f] Wipe the meso currently in the game entirely.
I could think of a few others, but these are most important in my opinion. Most of those suggestions would hurt my characters too, of course. But it'd help the game, I think. s:
a] They'd lower the NEED to cube everything for 30% stat, while still encouraging it to maximize your character's damage.
b] Lower damage cap because jumping from 999,999 to 50m was f'ucking stupid and only encouraged NX(bought with real cash or illegally for meso/items).
c] Having 30000% drop gear helped ruin the economy enough.
d] We need party bossing back, while attempting to solo can be fun on occasion it should not be everyone's goal to do 100% of the time.
e] Cube via NPC for obvious reasons.
f] Same for meso.
I don't expect any of this to happen, but hey, it's a wishlist.
1. Instead of limiting players who just want damage, they should instead buff a bunch of the side potentials and give realistic alternatives to stat and damage boosting potentials to motivate different playstyles. Add potentials that allow bishops to heal undead players/give dispel a % chance to cure seduce or something.
2. I agree with lowering the damage cap, it would give the player reasons to get other potentials due to a more lenient cap.
3. I disagree with % drop nerfs, as far as I am aware they work for the entire party on bosses as long as the person with a higher drop rate contriburtes some damage so everyone would be suffering from this.
4. Forcing a person requirement on bosses the player knows they can solo is not the proper way to do it in my opnion, it just makes it frustrating for the player to try to find 2 random guys who promise not to steal any of your crap, they should allow solo players to fight bosses but not have the potential to fight them(and remove EXP penalty on death) so they can realize that fighting them solo is probably not a good idea.
5. Disagree. I don't like taking away the power of the profession system, which cash does too much. I actually like grinding professions but when faced with the reality of how pointless 90% of it is I just can't bother, they should change this.
6. Disagree, with no actual fixes the meso will just get the way it gets again.

