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[Rant] This game's practically dead in terms of actual content.
#88
Lore Wrote:Effort is the thing that makes you stick to doing something for a time span longer than 3 minutes. If maple was easy to play, 100% of the people would play it those 5 days then quit it. This way somebody quits and somebody keeps playing for improvement. The same difficulty you used to have in leveling up (and thus being able to access end game content) is now reflected in gearing (and thus being able to access end game content). You have a shortcut with cash, yes. You can do it without cash, yes. It used to take 4 hours for any level past 170 and 16 hours for the last level as 1hkoing bishop, with exp card of course. Apply that to all the levels that go from 150 to 200 (to join HT and PB you preferably needed level 200) and you get a crap ton of time that was required to use, spending that time now at raising meso is the same concept. If you're afraid of gambling you go buy cubed (perfect or temporary) gear instead of buying cubes.


implying that a party of 6 people who can solo normal magnus cannot party up and match CRA, to get gradually stronger and eventually split the squad to have a better income for everyone and progress further. That's obviously out of mind because nobody ever did that. It takes too much effort, maybe, to ask people to party up. You are one of those who are now webbed in the mentality of solo play, while it's much easier if you take steps from party play to solo play and then repeat for stronger bosses as you get further.


edit: sorry for deleting the quote sources. However they are all in this thread.

This triggered me.

You cannot take something as concrete as your characters level and switch it as if 'gear' is directly equivalent. Leveling is from playing the game trying to overcome a paywall is definitely not playing the game. Over 80% of the population has quit because of this drastic change in the last 5 years. If your theory was correct the population dip wouldn't have been reflected, so either the effort to get the end game potential is on a drastically higher slope or it's complete bull sh`it, and I'm going with the later.

The thing about exp is, any monster in any map gives you it, it's time invested into a character, granted it's grains of sand in a giant pineappleing bottle, but it's accumulative as long as you don't die. You can't buy the skill/ability skill points, those are part of your character, gear should augment those statistics, not completely replace them. When you deteriorate leveling to be absolutely worthless you take away that visual progress. Maplestory made getting to level 150+ a neglectful task, literally in a few days you can get to level 200, not sure about 250. People lost interest, their characters become worthless while their gear become priceless, assuming a new better set didn't come along. You can't make tangible items with a high cost-make rate with such a high risk of it being depreciated by the next of gear that comes out, or next upgrade method.

Back in my day people didn't quit at 200, they had access to all the content, didn't have to worry about dying, and just focused on small upgrades just for efficiency, money story became a secondary hobby when you were 200, now it's exclusively the game. You don't get rewarded for killing bosses, you get rewarded for scrolls passing, or potential results. That killed all motivation for a lot of people, you really should try other MMO's, you'd understand quickly what maple did wrong, and how drastically it did so.

[spoiler=Games like this are free to play and don't have upgrade systems in cash shop, for perspective]
[video=youtube;g9jUtpZ9eCI]https://www.youtube.com/watch?v=g9jUtpZ9eCI[/video][/spoiler]
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[Rant] This game's practically dead in terms of actual content. - by KhainiWest - 2015-08-09, 01:41 PM

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