2015-08-08, 09:50 AM
I agree with Zapta. This discussion of course started in all servers, including european, and I don't know how the situation in gms is, but here people can make very decent money through elite bosses (our bosses don't even drop cubes or fragments), not only by selling/using nx. It's not restricted only to those who actually hunt elites or go "camp" maps, but also to merchers. One can argue that merch is 99% consistent of slates/cog/blades/prots, but they are so widely used that the market is kept well alive. Before elites we barely had 7 filled markets... it won't go back to when 20 rooms were full of shops but at least we got 13+ rooms consistently often. But I myself have never used nx on maple, except for some 2x exp cards, and as the 2nd or 3rd drk in my server I can't say that I'm weak. It's not to say that ah lore is a model, but that it's possible and actually very doable. I spent a very long time, yes, because when I started I was 13 and I could afford spending hours. The theory that "money is a shortcut for time" I have been preaching for long and glad to see someone shares the same view.
What I don't like of the game as is now is not how it's impossible to progress, because that's so widely advertised but false. I agree the game has become more annoying in that all jobs have the same pattern and basically when you pick one as a newcomer you pick one according to what animations you like the most. Hope I'm not blind in hoping for 5th job to bring some variability, because while the aspect of making the game playable for everyone has encountered a huge progress since potential, the fun factor has been killed. Apparently I'm part of a small minority of people who enjoy upgrading their equips slowly rather than going around oh i want 2mil 2mil, I actually barely noticed when I broke 2m because many items are still work in progress and I'll call myself done only once they are perfect. But whenever I think of grinding a new character I want to simply kill myself.
What I don't like of the game as is now is not how it's impossible to progress, because that's so widely advertised but false. I agree the game has become more annoying in that all jobs have the same pattern and basically when you pick one as a newcomer you pick one according to what animations you like the most. Hope I'm not blind in hoping for 5th job to bring some variability, because while the aspect of making the game playable for everyone has encountered a huge progress since potential, the fun factor has been killed. Apparently I'm part of a small minority of people who enjoy upgrading their equips slowly rather than going around oh i want 2mil 2mil, I actually barely noticed when I broke 2m because many items are still work in progress and I'll call myself done only once they are perfect. But whenever I think of grinding a new character I want to simply kill myself.

