2015-08-03, 07:09 AM
cronnoponno Wrote:Pre-BB had way more content suited for lower levels that basically became obsolete when they streamlined the low-level content so players could get kickstarted to mid-game content(which is now basically early game content). There was not much to do endgame pre-BB until the release of time-temple and honestly I preferred it that way, I had way more fun playing the game pre-BB spending a few months getting to level 70 because I was lazy and opted to just hang out with other Maplers compared to just sitting in a room for an hour, jumping to level 50 and then grinding for a few hours to get to 70 in a day, and then if I feel like it spend 2$ on a 2xp coupon to get to level 100 if I can even stand playing for the few extra hours.
Yes, but you didn't constantly complain that it was unfair that you couldn't defeat Zakum or face HT when you were 70.
You knew that in order to reach those bosses you'd have to train your ass off for weeks or months, and decided you'd rather not.
Now people are bitching if they can't CRA when they only play Maple two hours a week and don't want to pay for the shortcut either.
If we got all the levels and all the damage for free, just exactly what would there be to do in the game, other than chat? An MMO has to have some kind of grind, to keep players playing for years. It used to be a grind for levels. It's now a grind for damage. Conceptually there is very little difference.

