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[Rant] This game's practically dead in terms of actual content.
#6
I started back in 2005 when I was still in primary school. I think the thing that killed Maple was making everything streamlined and easier. Yes, streamlining parts of the game was a good idea and speeding up some of the levelling helped accessibility. But there was a tradeoff with the social aspects.

Back when it took you a week of grinding from lv 30-40 @ Land of Wild Boar, you saw the same people at the same times logging in every day. At some point you were going to chat them up. Same with LudiPQ. It was tedious, yes. But you started getting a few friends out of it towards the end of it. Same story with Dead Forest IV.

Nexon needs to ditch the 'unless it's endgame, it's worthless' mentality. Levelling should be slower. Monsters need to be harder. Party Quests should be integrated into a central storyline and be MANDATORY. You are playing an MMO, so why play solo? Beef up the rewards along the way. Give people a reason to upgrade and scroll gear before level 150 so they're always getting satisfaction from their achievements along the way.

Start ANY new MMO at end-game levels and I guarantee you will be bored out of your mind. This is what MapleStory is. Everyone is at endgame level after 2 days of play. There is no emotional attachment at all and that's what's killing the game.
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[Rant] This game's practically dead in terms of actual content. - by YennoX - 2015-07-27, 09:10 AM

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