2015-07-21, 04:34 AM
http://www.diablofans.com/news/48471-dia...mined-info
Underwhelming as pineapple patch for being three weeks in to a two month PTR (if they want to stay on schedule that is).
They didn't really address any issues with Demon Hunters. i.e.
Why the pineapple did they do all those changes to Spike Trap? They're so bad. Let's make every rune we've changed literally weaker than the unruned effect. None of the new effects re-arm, so the old version with its shitty 2 second rearm still did more damage because it wasn't hard to make it explode twice. Now, there's a freeze and stun in a world where everything will just resist it anyways. At least the cold rune gives +20% damage. I swear to god, if they make a legendary that gives re-arms, or enables scatter... I'd like a Scatter legendary actually, but it still means the skill is pretty pomegranate on its own. Scatter would fix everything, make that baseline :3
Where's the Multishot diversity? Arsenal is like 2x better than Full Broadside, which is like 1.3x better than every other rune.
Where's the support for M6?
Shadow's Set?
Only change for Wizard's was Vyr's 4-piece being useful, and lol 100% more shield on Unstable Anomaly. RIP Firebird's. RIP Channeling.
Did they change the speed of Falling Sword for Crusaders? Where's Justice in Seeker of the Light?
Monks only got a nerf to Shenlong's, and no change to the terribleness that is incomplete Uliana's (2-piece is really worthless in the grand scheme of things), or new pieces for Sunwuko's, guess this will be the Christmas patch...
Witch Doctors got buffs to their new sets, but Arachyr's is a Firebat build and I honestly think Firebat is pretty awful. Helltooth seems like it'll be more interesting now that it can actually work. Might give it a spin on PTR.
Underwhelming as pineapple patch for being three weeks in to a two month PTR (if they want to stay on schedule that is).
They didn't really address any issues with Demon Hunters. i.e.
Why the pineapple did they do all those changes to Spike Trap? They're so bad. Let's make every rune we've changed literally weaker than the unruned effect. None of the new effects re-arm, so the old version with its shitty 2 second rearm still did more damage because it wasn't hard to make it explode twice. Now, there's a freeze and stun in a world where everything will just resist it anyways. At least the cold rune gives +20% damage. I swear to god, if they make a legendary that gives re-arms, or enables scatter... I'd like a Scatter legendary actually, but it still means the skill is pretty pomegranate on its own. Scatter would fix everything, make that baseline :3
Where's the Multishot diversity? Arsenal is like 2x better than Full Broadside, which is like 1.3x better than every other rune.
Where's the support for M6?
Shadow's Set?
Only change for Wizard's was Vyr's 4-piece being useful, and lol 100% more shield on Unstable Anomaly. RIP Firebird's. RIP Channeling.
Did they change the speed of Falling Sword for Crusaders? Where's Justice in Seeker of the Light?
Monks only got a nerf to Shenlong's, and no change to the terribleness that is incomplete Uliana's (2-piece is really worthless in the grand scheme of things), or new pieces for Sunwuko's, guess this will be the Christmas patch...
Witch Doctors got buffs to their new sets, but Arachyr's is a Firebat build and I honestly think Firebat is pretty awful. Helltooth seems like it'll be more interesting now that it can actually work. Might give it a spin on PTR.

