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What would happen if maplestory remove the damage cap from 50mil to 1bil or more?
#20
Justin Wrote:I completely disagree. You can actually buy cubed and scrolled equips with mesos because of that 10bil cap. Now I'm sure you're not saying that and you just mean inflation never should've gotten as bad as it is, but that's because maplestory has no means of erasing currency from the economy. Literally everything is exchanged between player hands.

Star force alleviates it a tiny bit but it isn't nearly enough. Thing is, Nexon is so hellbent on making progress through in game means so time consuming and impossible to actually manage that they'll probably never bother actually implementing a worthwhile meso sink.

The reason I said what I said was due to the market more or less becoming worse than it was.

I know pre-cap raise there were some items selling for 5b or something along those lines. With the cap raised to 10b I can totally see how that helped. Except..well. now that 5b item people are trying to sell for 15b.
Pre cap raise items that sold for 1b now sell for..4? 5? (as an example).

So raising the cap did not just give us a bigger wallet. Raising the cap allowed and encouraged players to charge obscenely high prices for items that would be nearly impossible to obtain through straight training/questing/bossing the game. Now the player needs to try to merch in the FM to even afford equipment worth a damn.

That level 140 quest that rewards 50-100k meso isn't worth pomegranate when your weapon from the FM costs multiple billions now. Straight up grinding and looting mesos is worth little more than potion money, whats a few mil when you need billions?
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What would happen if maplestory remove the damage cap from 50mil to 1bil or more? - by Zelkova - 2015-07-20, 02:24 AM

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