Patch Available - KMST 1.2.14
#18
hadriel Wrote:Very dumb to still have %damage around, especially when %attack is superior to %boss at high funding levels. They really need to clean this part of the damage formula up, or at least change damage to %attack.
Hadriel
I never understood the fetishization of %ATK at high funding levels. The math doesn't work out at all.
If we assume a class has a tier 3 Emblem, and 1 line of %ATK anywhere on all 3 pieces (so 36% ATT, ideally on bonus potential), most classes will be oversaturated with %ATK.

Until you have 233+% Boss and %Total, you shouldn't even consider a 12% ATT line.
Once you have 36% ATT, an extra 12% ATT line is only an 8.8% increase.
%Boss + %Total is only worse after 355%. Now, assuming you're godly and you get 21% ATT on bonus potential on all 3 pieces => 63% ATT.
%Total + %Boss is only worse after 443%. There are very few classes that can achieve this (probably just Xenon), even if we remove all of the easy places to get some of this %Total + %Boss. 60% RA, 30% Gollux, 15% DS, 50% Boss nebs, 20% Kanna + DA, 9% boss on 3 S decks, 7% BT link. 191% boss + %Total.
Where do people get 252% Boss + %Total from? 40/40/30 40/40/30 on regular potentials on Weapon/Secondary? Nope, still need more.
Also, most people cube for %ATT or at least land 1% ATT line on regular potential (so 40/40/9% at most), making the equation even more lopsided. Your emblem is probably 70% PDR and 9% ATT ideally, making yourself need 473% Boss + %Total to balance it out. Another 30% more impossible to get %Boss and Total.

I will argue for nearly all classes at endgame with the lopsided setup I mentioned above, a 65% Total damage + %Boss modifier is probably better than 21% ATT.
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Messages In This Thread
Patch Available - KMST 1.2.14 - by Notify - 2015-07-01, 08:55 PM
Patch Available - KMST 1.2.14 - by TugboatWilly - 2015-07-01, 09:20 PM
Patch Available - KMST 1.2.14 - by Ironical - 2015-07-02, 02:27 AM
Patch Available - KMST 1.2.14 - by GunPowder - 2015-07-02, 02:34 AM
Patch Available - KMST 1.2.14 - by fodjgngf - 2015-07-02, 02:35 AM
Patch Available - KMST 1.2.14 - by PirateIzzy - 2015-07-02, 03:09 AM
Patch Available - KMST 1.2.14 - by SaptaZapta - 2015-07-02, 03:42 AM
Patch Available - KMST 1.2.14 - by GunPowder - 2015-07-02, 04:21 AM
Patch Available - KMST 1.2.14 - by Justin - 2015-07-02, 04:36 AM
Patch Available - KMST 1.2.14 - by GunPowder - 2015-07-02, 05:19 AM
Patch Available - KMST 1.2.14 - by fodjgngf - 2015-07-02, 06:13 AM
Patch Available - KMST 1.2.14 - by Ironical - 2015-07-02, 06:27 AM
Patch Available - KMST 1.2.14 - by TheBlackMage - 2015-07-02, 06:30 AM
Patch Available - KMST 1.2.14 - by fodjgngf - 2015-07-02, 10:32 AM
Patch Available - KMST 1.2.14 - by TheBlackMage - 2015-07-02, 10:44 AM
Patch Available - KMST 1.2.14 - by hadriel - 2015-07-02, 11:48 AM
Patch Available - KMST 1.2.14 - by TheBlackMage - 2015-07-02, 12:12 PM
Patch Available - KMST 1.2.14 - by EternalRain - 2015-07-02, 02:18 PM
Patch Available - KMST 1.2.14 - by hadriel - 2015-07-02, 07:34 PM
Patch Available - KMST 1.2.14 - by Grey - 2015-07-02, 09:10 PM
Patch Available - KMST 1.2.14 - by EternalRain - 2015-07-02, 10:49 PM
Patch Available - KMST 1.2.14 - by hadriel - 2015-07-03, 04:12 AM
Patch Available - KMST 1.2.14 - by Reddish - 2015-07-03, 11:23 AM
Patch Available - KMST 1.2.14 - by fodjgngf - 2015-07-03, 03:56 PM
Patch Available - KMST 1.2.14 - by PirateIzzy - 2015-07-03, 04:06 PM
Patch Available - KMST 1.2.14 - by TheBlackMage - 2015-07-03, 04:10 PM
Patch Available - KMST 1.2.14 - by fodjgngf - 2015-07-03, 04:20 PM
Patch Available - KMST 1.2.14 - by PirateIzzy - 2015-07-03, 04:41 PM
Patch Available - KMST 1.2.14 - by TheBlackMage - 2015-07-03, 06:43 PM
Patch Available - KMST 1.2.14 - by fodjgngf - 2015-07-03, 09:33 PM
Patch Available - KMST 1.2.14 - by hadriel - 2015-07-03, 11:34 PM
Patch Available - KMST 1.2.14 - by panolo - 2015-07-04, 08:58 AM
Patch Available - KMST 1.2.14 - by Shads - 2015-07-04, 09:47 AM

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