Probably hard to tweak it right, but in general they need to:
1) Make changes to the magician classes to even the training/bossing differences between them and other classes a little bit.
2) Right now the person that did the most damage to a monster gets 20% off top before exp is divided amongst the party. In training, that number should be bumped up a lot, to like 40% or 50%. Bosses should be reconfigured so that all participating members get a split of exp.
3) The Exp bonus for being in a party needs to be raised dramatically. A party of 5-6 is much less efficient for training most of the time, so they need to be compensated with bonus exp.
Example numbers (would definitely have to be tweaked, don't attack me for this):
Party size doesn't count people who don't get exp, so mules don't help.
4) Clerics/Priests either need some more killing power or more EXP for healing to compensate for less leech exp (though I'm not sure how this could be implemented without breaking the class - lol stand in town and heal an HP spearman)
1) Make changes to the magician classes to even the training/bossing differences between them and other classes a little bit.
2) Right now the person that did the most damage to a monster gets 20% off top before exp is divided amongst the party. In training, that number should be bumped up a lot, to like 40% or 50%. Bosses should be reconfigured so that all participating members get a split of exp.
3) The Exp bonus for being in a party needs to be raised dramatically. A party of 5-6 is much less efficient for training most of the time, so they need to be compensated with bonus exp.
Example numbers (would definitely have to be tweaked, don't attack me for this):
| Party Size | No HS | HS |
| 1 | 0% | 10% |
| 2 | 15% | 30% |
| 3 | 30% | 50% |
| 4 | 40% | 65% |
| 5 | 45% | 75% |
| 6 | 50% | 80% |
Party size doesn't count people who don't get exp, so mules don't help.
4) Clerics/Priests either need some more killing power or more EXP for healing to compensate for less leech exp (though I'm not sure how this could be implemented without breaking the class - lol stand in town and heal an HP spearman)

