[FEEDBACK] We Want To Hear From YOU! - Masteria Story Feedback
#8
KillerZero Wrote:PirateIzzy

I think ^he is one of the few you need to talk to in regards to ideas for masteria. He is full of them

Eh, I'm kind of worn out of those ideas.

byakugan Wrote:Does this include the whole Tynerum or just NLC and its surroundings? IMO:

-The story of Phantom Forest sucks.
-The story of San Commerci needs more new kinds of Gameplay, not just hunt X monsters to proceed.
-They both need to relate deeper to the original Black Mage story.
-We need Heaven Empire as a new high level area.

As for the old Masteria Something needs to be made clear. The story of the old Masteria is a big clusterpineapple. The original story had a crapton of loose ends which were supposed to be developed in future expansions, then the original team split and the plans were dropped/couldn't be expanded. Then the "reboot" or whatever was released, which did nothing for improving the area or its story and instead made everything even more of a mess. I dont think Nexon should attempt to fix or develop the current lore of the area at all but instead reboot the hole thing. What purpose serves foreshadowing Krakia, Versal, the Taru tribe or w.e and the meso gears if they will never release any of that?. They need to put their focus on a single one and do their best in bringing them to life then move to the next one.

Just NLC and its surroundings. Tynerum/Commerci are part of Dawnveil.
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[FEEDBACK] We Want To Hear From YOU! - Masteria Story Feedback - by PirateIzzy - 2015-06-19, 05:41 PM

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