At first I was puzzled about Bishop's new cooldowns, though they were not dreadful at all, but now I'm guessing they are to balance a bit the zero HP pots/all cures usage when soloing and to encourage more party play.
I think this is what it still needs:
- Divine Protection should be an On/Off skill, counting down each time it works and activating automatically. With that cooldown and that many buffs with cooldowns, it's difficult to prioritize its use or track it. Gee I don't even have space on my visible keys to give it a look. Dispel also makes it pretty useless, so its focus should be to save the Bishop's butt first continously so he/she can focus on the party.
- Holy Fountain should be area healing automatically, like Evan's Aura. Acting like a portal is beyond inefficient since the Bishop can attack and heal the party with Angel Ray, while members don't reduce DPM stopping to heal themselves. If that is too counter-productive after giving Heal and Dispel cooldowns, it could be changed to give enhanced ailments resistance, damage/% damage reduction or immunity to DR while on its area. Either of those.
- Since the death count system now gives Resurrection less use, Heaven's Door cooldown should be reduced to have its protective buff active more frequently. It could also maintain its cooldown time but the buff should be stackable to up to two or three times so parties have more opportunities bringing a Bishop with them.
- Something not that necessary but nice would be Bahamut's attacking intervals being faster while buffing and on a party.
I'd be completely pleased with this, at last. c':
I think this is what it still needs:
- Divine Protection should be an On/Off skill, counting down each time it works and activating automatically. With that cooldown and that many buffs with cooldowns, it's difficult to prioritize its use or track it. Gee I don't even have space on my visible keys to give it a look. Dispel also makes it pretty useless, so its focus should be to save the Bishop's butt first continously so he/she can focus on the party.
- Holy Fountain should be area healing automatically, like Evan's Aura. Acting like a portal is beyond inefficient since the Bishop can attack and heal the party with Angel Ray, while members don't reduce DPM stopping to heal themselves. If that is too counter-productive after giving Heal and Dispel cooldowns, it could be changed to give enhanced ailments resistance, damage/% damage reduction or immunity to DR while on its area. Either of those.
- Since the death count system now gives Resurrection less use, Heaven's Door cooldown should be reduced to have its protective buff active more frequently. It could also maintain its cooldown time but the buff should be stackable to up to two or three times so parties have more opportunities bringing a Bishop with them.
- Something not that necessary but nice would be Bahamut's attacking intervals being faster while buffing and on a party.
I'd be completely pleased with this, at last. c':

