2015-06-13, 06:13 AM
They need to do things one at a time. First, improve our QoL by reducing delays (yay). Then, look at bosses and damage mechanics to make boss fighting etc less insta-kill (seriously, DR still pisses me off). Then, give classes their flavour. THEN reduce numbers without adding too many silly cooldowns. They don't want to make some classes imbalanced and want to make every job's DPS on par, but all I see is just homogenization. I wonder if they really know how to analyse and adjust DPS. They seem to be making it more difficult to cap? Or maybe make spending money on cubes go a longer way? What on earth is their concept of "damage potential"? /endrant
I'll take Mikhail's change with a pinch of salt, since this is a first-pass change.
Hadriel
I'll take Mikhail's change with a pinch of salt, since this is a first-pass change.
Hadriel

