2015-06-13, 05:17 AM
Hanabira.Kage Wrote:They've been saying this whole time that Paladins are meant to be tanks. I don't mind Paladins being elemental warriors, but at least have them be able to exploit their tankiness or there's absolutely no point in making them tanky.
And being an elemental warrior means pineapple-all if they want to nerf our damage to the ground because we're supposed to be "defensive" warriors.
Yea it makes no sense, they've been pushing for defense with big bang and hyperskills (sacro) and again with red (%hp damage resistance), but it seems like they've forgotten that. Their reasoning for nerfing blast literally was:
CluelessNexonBalanceManagementTeam Wrote:Using Blast continuously did not fit the pattern of an elemental fighter so we have added a cooldown to Blast while increasing its damage.
So right now Paladins are some weird mix of solo tank,average support with elements thrown in and zero damage. While KMSt Mihiles are an even better solo tank, less support and much higher dps.
10/10 balance Nexon

