2015-06-08, 12:47 AM
If they've learned from Zestiria, the polish can make this into a very good game. I would expect this to have a similar overworld system, though since it is pirate based, it might see the return of ocean travel which we haven't really seen since Vesperia (Graces and Xillia were the talk to npc and move variants and as far as I can tell, Zestiria you're landlocked). But I really hope we don't get a 1:1 scale ocean.
Things I hope have improved from Zestiria:
Things that were great in Zestiria
Things I hope have improved from Zestiria:
- No temporary party members
- Given the massive outrage, they'll either have learned, or just won't advertise said member as a main character
- Better battle camera
- Certain situations could have the camera zoom in too closely if you're against a wall, etc
- Better AI
- Personal gripe but the AI is too stupid (or the difficulty is just too high for me.
The enemy tends to (read: always) attack my NPC party members instead of me, leading to their immediate demise
Also, there is no more 'shortcut' to control allies to use certain artes (i.e. abuseable spell spamming)
- Personal gripe but the AI is too stupid (or the difficulty is just too high for me.
- Return of the 'Arte Shortcut' i.e. R-Analog
- R-Analog in Zestiria controlled NPC formation instead of being for 4 artes. I think this also contributed to a smaller arte list.
- Drops?
- It may just be the mid-game, but I've had a hard time getting useful drops for the rather complex equipment skill system
- Equipment Skill System
- I can see how this may be too complex and overwhelming, especially for a more casual player. I'm okay with it thus far, but I'd be more okay with it if I had more control.
- SC
- I'm not really feeling the necessity when I can't see the actual number and only my blue bar, especially when AC/CC exists. It's basically TP that recovers really fast, but you can't see the number itself. It otherwise works fine.
- Map Action
- Some of the map actions were too useless, and it would show a question mark over your head at a location where you could use one. I think it's more today's gamer who doesn't have time for a pomegranateton of secret bullpomegranate and I can appreciate that, but still.
- Support Skills
- Detect Discovery/Chests/Normin, pickup gald, produce food... Mostly useless, though I will admit I missed some Normin after turning it off. Chests are so obvious though, given the detection range...
Things that were great in Zestiria
- Edna
- Ednaednaednaednaednaednaednaedna
- Combat
- Fluidity seemed fairly good.
Viability from everyone in the cast.
Interesting RPS (though there could be more differentiation between whether an R or a P is happening)
- Fluidity seemed fairly good.
- Equipment Skill
- While it is complex, I do like the challenge of trying to build around this and getting some decent combinations out.
- Maps
- The maps for the most part were big and interesting. I had a couple locations where I would have to backtrack (ARGH) because they were large and complex enough, and not just a straight line
Maps were big though, and I enjoyed exploring them
- The maps for the most part were big and interesting. I had a couple locations where I would have to backtrack (ARGH) because they were large and complex enough, and not just a straight line
- Atmosphere
- Walking into an area covered in miasma still spooks me for some reason. The purple fog and lightning/thunder just does it well.
Also some of the darker elements in the story are more appealing
I'd like to see some more random weather in areas since they showcased they can do rain
- Walking into an area covered in miasma still spooks me for some reason. The purple fog and lightning/thunder just does it well.

